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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Rigging.Action
{
public class RiggingActionBase : MonoBehaviour
{
protected Player player;
private void Awake()
{
player = GetComponentInParent<Player>();
OnAwake();
}
private void Update()
{
OnUpdate();
}
private void FixedUpdate()
{
OnFixedUpdate();
}
private void Start()
{
OnStart();
}
protected virtual void OnAwake()
{
}
protected virtual void OnUpdate()
{
}
protected virtual void OnFixedUpdate()
{
}
protected virtual void OnStart()
{
}
}
}
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