using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Standing : MonoBehaviour
{
public Rigidbody[] rigsToLift; //Head, Torso
public float force;
private void FixedUpdate()
{
foreach(var rig in rigsToLift)
{
rig.AddForce(Vector3.up * force, ForceMode.Acceleration);
}
}
}