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path: root/ActiveRagdoll/Assets/TABG/Scripts/Animation/DragHandler.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Rigging.Animations
{

    public class DragHandler : MonoBehaviour
    {

        private float drag;

        private float angularDrag;

        private Rigidbody rig;

        public float dragAmount = 1f;

        private void Start()
        {
            rig = GetComponent<Rigidbody>();
            drag = rig.drag;
            angularDrag = rig.angularDrag;
        }

        private void Update()
        {
            rig.drag = drag * dragAmount;
            rig.angularDrag = angularDrag * dragAmount;
        }
    }

}