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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Rigging
{
public class AvaragePosition : MonoBehaviour
{
public Transform[] transforms;
private Transform rotationHelper;
public Vector3 offset;
private void Start()
{
rotationHelper = base.transform.root.GetComponentInChildren<RotationTarget>().transform;
}
private void LateUpdate()
{
Vector3 zero = Vector3.zero;
for (int i = 0; i < transforms.Length; i++)
{
zero += transforms[i].position;
}
zero /= (float)transforms.Length;
base.transform.position = zero + rotationHelper.TransformDirection(offset);
}
}
}
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