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path: root/ActiveRagdoll/Assets/TABG/Scripts/Camera/CameraManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Rigging
{

    public class CameraManager : MonoBehaviour
    {
        // Start is called before the first frame update
        void Start()
        {
            Cursor.lockState = CursorLockMode.Locked;
            Cursor.visible = false;
        }

    }


}