summaryrefslogtreecommitdiff
path: root/ActiveRagdoll/Assets/TABG/Scripts/Data/Gravity.cs
blob: 1b24f51b4f7a8d8228af7fd43d6b321d8f9bfb89 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Rigging.Data
{

    public class Gravity : RiggingDataBase
    {

        private StandingDataHandler standingData;

        private Rigidbody[] m_rigidbodies;

        private float gravityMultiplier = 1;

        private float scalingGravity = 60;

        protected override void OnStart()
        {
            base.OnStart();
            standingData = player.status.standingData;
            m_rigidbodies = player.status.body.allRigs;
        }

        protected override void OnFixedUpdate()
        {
            base.OnFixedUpdate();

            if (!(standingData.sinceGrounded > 0f))
            {
                return;
            }
            for (int i = 0; i < m_rigidbodies.Length; i++)
            {
                if ((bool)m_rigidbodies[i])
                {
                    float num = Mathf.Clamp(m_rigidbodies[i].drag / 7f, 1f, 2f);
                    num *= gravityMultiplier * standingData.sinceGrounded * scalingGravity;
                    Vector3 gravForce = Vector3.down * num;

                    m_rigidbodies[i].AddForce(gravForce, ForceMode.Acceleration);
                }
            }

        }


    }

}