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using UnityEngine;
namespace Rigging.Data
{
public class RiggingDataBase : MonoBehaviour
{
protected Player player;
private void Awake()
{
player = GetComponentInParent<Player>();
OnAwake();
}
private void Update()
{
OnUpdate();
}
private void FixedUpdate()
{
OnFixedUpdate();
}
private void Start()
{
OnStart();
}
private void LateUpdate()
{
OnLateUpdate();
}
protected virtual void OnAwake()
{
}
protected virtual void OnUpdate()
{
}
protected virtual void OnFixedUpdate()
{
}
protected virtual void OnStart()
{
}
protected virtual void OnLateUpdate()
{
}
}
}
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