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using System.Collections.Generic;
using UnityEngine;

namespace Rigging.Data
{

	// ±£´æËùÓÐ14¸ö¹Ç÷À
	public class RigidbodyHolder : RiggingDataBase
    {
		public Transform rootBone;

		public Rigidbody[] allRigs;

		private void Start()
		{
			allRigs = rootBone.gameObject.GetComponentsInChildren<Rigidbody>();
		}

		public Rigidbody[] GetAllRigs()
		{
			return allRigs;
		}

		public void AddForceToAll(Vector3 force, ForceMode mode)
		{
			for(int i = 0; i < allRigs.Length; ++i)
			{
				allRigs[i].AddForce(force, mode);
			}
		}

		public void ModifyVelocityForEach(System.Func<Rigidbody, Vector3> modifier)
		{
            for (int i = 0; i < allRigs.Length; i++)
            {
                allRigs[i].velocity = modifier(allRigs[i]);
            }
        }

		public void SetVelocityToAll(Vector3 vel)
		{
            for (int i = 0; i < allRigs.Length; i++)
            {
				allRigs[i].velocity = vel;
            }
        }

	}

}