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using System.Collections.Generic;
using UnityEngine;
namespace Rigging.Data
{
// ±£´æËùÓÐ14¸ö¹Ç÷À
public class RigidbodyHolder : RiggingDataBase
{
public Transform rootBone;
public Rigidbody[] allRigs;
private void Start()
{
allRigs = rootBone.gameObject.GetComponentsInChildren<Rigidbody>();
}
public Rigidbody[] GetAllRigs()
{
return allRigs;
}
public void AddForceToAll(Vector3 force, ForceMode mode)
{
for(int i = 0; i < allRigs.Length; ++i)
{
allRigs[i].AddForce(force, mode);
}
}
public void ModifyVelocityForEach(System.Func<Rigidbody, Vector3> modifier)
{
for (int i = 0; i < allRigs.Length; i++)
{
allRigs[i].velocity = modifier(allRigs[i]);
}
}
public void SetVelocityToAll(Vector3 vel)
{
for (int i = 0; i < allRigs.Length; i++)
{
allRigs[i].velocity = vel;
}
}
}
}
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