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path: root/ActiveRagdoll/Assets/TABG/Scripts/Data/RigidbodyHolder.cs
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using System.Collections.Generic;
using UnityEngine;

namespace Rigging.Data
{

	// ±£´æËùÓÐ14¸ö¹Ç÷À
	public class RigidbodyHolder : MonoBehaviour
	{
		public Rigidbody[] allRigs;

		//private WeaponHandler weapons;

		private void Start()
		{
			allRigs = GetComponentsInChildren<Rigidbody>();
			//weapons = GetComponent<WeaponHandler>();
		}

		private void Update()
		{
		}

		public Rigidbody[] GetAllRigs()
		{
			return allRigs;
		}
	}

}