summaryrefslogtreecommitdiff
path: root/ActiveRagdoll/Assets/TABG/Scripts/Data/SetAnimationByInput.cs
blob: c2a206b05aec3bde6d0e1c3bee57f67b56211cdf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Rigging.Data
{

    [DisallowMultipleComponent]
    public class SetAnimationByInput : RiggingDataBase
    {
        private Rigging.Inputs.InputHandler input;

        private AnimationHandler anim;

        private StandingDataHandler standingData;

        protected override void OnStart()
        {
            input = player.input;
            anim = player.status.animation;
            standingData = player.status.standingData;
        }

        private void Update()
        {
            if ((double)standingData.sinceGrounded > 0.2)
            {
                //anim.animationState = 3; // jump 
            }
            else if (input.inputMovementDirection.magnitude > 0.1f)
            {
                if (input.isSpringting)
                {
                    anim.animationState = 2; // sprint
                }
                else
                {
                    anim.animationState = 1; // run 
                }
            }
            else
            {
                anim.animationState = 0; // stand
            }
        }
    }

}