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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Rigging.Data
{
//Player <Strength> 计算一个本角色范围内通行的力量缩放值
public class Strength : RiggingDataBase
{
public float strength = 1f;
public float lookStrenth = 1f;
//private PlayerDeath death;
//private RagdollHandler ragdoll;
private void Start()
{
//ragdoll = GetComponent<RagdollHandler>();
//death = GetComponent<PlayerDeath>();
}
private void Update()
{
//strength = ragdoll.notRagdollMultiplier * death.muscleFunction * Mathf.Lerp(base.transform.localScale.x, 1f, 0.4f);
//lookStrenth = ragdoll.notRagdollMultiplier * death.muscleFunction;
}
}
}
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