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using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
namespace Rigging.Debugging
{
[DefaultExecutionOrder(-100)]
public class GizmosHandle : MonoBehaviour
{
private static GizmosHandle instance;
private static event System.Action onDrawGizmos;
private static event System.Action onDrawGizmosFixedUpdate;
private void OnDrawGizmos()
{
onDrawGizmos?.Invoke();
onDrawGizmos = null;
onDrawGizmosFixedUpdate?.Invoke();
}
private void FixedUpdate()
{
onDrawGizmosFixedUpdate = null;
}
public static void DrawCube(Vector3 position, Vector3 size)
{
Check();
if (Time.inFixedTimeStep)
{
onDrawGizmosFixedUpdate += () =>
{
Gizmos.DrawCube(position, size);
};
}
else
{
onDrawGizmos += () =>
{
Gizmos.DrawCube(position, size);
};
}
}
static void Check()
{
if(instance == null) {
GameObject handle = new GameObject();
handle.name = "GizmosHandle";
instance = handle.AddComponent<GizmosHandle>();
}
}
}
}
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