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path: root/ActiveRagdoll/Assets/TABG/Scripts/FollowRig.cs
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using UnityEngine;

//Player <FollowRig> 相当于模型关节是rig的子节点。相对位置和旋转不变
public class FollowRig : MonoBehaviour
{
	public Transform target;

	private Vector3 startRot;

	private Vector3 startRotUp;

	private Vector3 startPos;

	private void Awake()
	{
		if (target != null)
		{
			startPos = target.InverseTransformPoint(base.transform.position);
			startRot = target.InverseTransformDirection(base.transform.forward);
			startRotUp = target.InverseTransformDirection(base.transform.up);
		}
	}

	private void LateUpdate()
	{
		if (target != null)
		{
			base.transform.position = target.TransformPoint(startPos);
			base.transform.rotation = Quaternion.LookRotation(target.TransformDirection(startRot), target.TransformDirection(startRotUp));
		}
	}
}