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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Rigging
{

    public class FollowTransform : MonoBehaviour
    {
        public Transform target;

        public Vector3 offset;

        private void Start()
        {
        }

        private void LateUpdate()
        {
            base.transform.position = target.position + offset;
        }
    }

}