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authorchai <chaifix@163.com>2020-12-30 20:59:04 +0800
committerchai <chaifix@163.com>2020-12-30 20:59:04 +0800
commite9ea621b93fbb58d9edfca8375918791637bbd52 (patch)
tree19ce3b1c1f2d51eda6878c9d0f2c9edc27f13650 /Client/Assembly-CSharp/AcceptDivertPowerGame.cs
+init
Diffstat (limited to 'Client/Assembly-CSharp/AcceptDivertPowerGame.cs')
-rw-r--r--Client/Assembly-CSharp/AcceptDivertPowerGame.cs84
1 files changed, 84 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/AcceptDivertPowerGame.cs b/Client/Assembly-CSharp/AcceptDivertPowerGame.cs
new file mode 100644
index 0000000..14867f1
--- /dev/null
+++ b/Client/Assembly-CSharp/AcceptDivertPowerGame.cs
@@ -0,0 +1,84 @@
+using System;
+using System.Collections;
+using UnityEngine;
+
+public class AcceptDivertPowerGame : Minigame
+{
+ private LineRenderer[] LeftWires;
+
+ private LineRenderer[] RightWires;
+
+ public GameObject RightWireParent;
+
+ public GameObject LeftWireParent;
+
+ public SpriteRenderer Switch;
+
+ public AudioClip SwitchSound;
+
+ private bool done;
+
+ public void Start()
+ {
+ this.LeftWires = this.LeftWireParent.GetComponentsInChildren<LineRenderer>();
+ this.RightWires = this.RightWireParent.GetComponentsInChildren<LineRenderer>();
+ for (int i = 0; i < this.LeftWires.Length; i++)
+ {
+ this.LeftWires[i].material.SetColor("_Color", Color.yellow);
+ }
+ }
+
+ public void DoSwitch()
+ {
+ if (this.done)
+ {
+ return;
+ }
+ this.done = true;
+ if (Constants.ShouldPlaySfx())
+ {
+ SoundManager.Instance.PlaySound(this.SwitchSound, false, 1f);
+ }
+ base.StartCoroutine(this.CoDoSwitch());
+ }
+
+ private IEnumerator CoDoSwitch()
+ {
+ yield return new WaitForLerp(0.25f, delegate(float t)
+ {
+ this.Switch.transform.localEulerAngles = new Vector3(0f, 0f, Mathf.Lerp(0f, 90f, t));
+ });
+ this.LeftWires[0].SetPosition(1, new Vector3(1.265f, 0f, 0f));
+ for (int i = 0; i < this.RightWires.Length; i++)
+ {
+ this.RightWires[i].enabled = true;
+ this.RightWires[i].material.SetColor("_Color", Color.yellow);
+ }
+ for (int j = 0; j < this.LeftWires.Length; j++)
+ {
+ this.LeftWires[j].material.SetColor("_Color", Color.yellow);
+ }
+ if (this.MyNormTask)
+ {
+ this.MyNormTask.NextStep();
+ }
+ base.StartCoroutine(base.CoStartClose(0.75f));
+ yield break;
+ }
+
+ public void Update()
+ {
+ for (int i = 0; i < this.LeftWires.Length; i++)
+ {
+ Vector2 textureOffset = this.LeftWires[i].material.GetTextureOffset("_MainTex");
+ textureOffset.x -= Time.fixedDeltaTime * 3f;
+ this.LeftWires[i].material.SetTextureOffset("_MainTex", textureOffset);
+ }
+ for (int j = 0; j < this.RightWires.Length; j++)
+ {
+ Vector2 textureOffset2 = this.RightWires[j].material.GetTextureOffset("_MainTex");
+ textureOffset2.x += Time.fixedDeltaTime * 3f;
+ this.RightWires[j].material.SetTextureOffset("_MainTex", textureOffset2);
+ }
+ }
+}