diff options
author | chai <chaifix@163.com> | 2020-12-30 20:59:04 +0800 |
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committer | chai <chaifix@163.com> | 2020-12-30 20:59:04 +0800 |
commit | e9ea621b93fbb58d9edfca8375918791637bbd52 (patch) | |
tree | 19ce3b1c1f2d51eda6878c9d0f2c9edc27f13650 /Client/Assembly-CSharp/AcceptDivertPowerGame.cs |
+init
Diffstat (limited to 'Client/Assembly-CSharp/AcceptDivertPowerGame.cs')
-rw-r--r-- | Client/Assembly-CSharp/AcceptDivertPowerGame.cs | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/AcceptDivertPowerGame.cs b/Client/Assembly-CSharp/AcceptDivertPowerGame.cs new file mode 100644 index 0000000..14867f1 --- /dev/null +++ b/Client/Assembly-CSharp/AcceptDivertPowerGame.cs @@ -0,0 +1,84 @@ +using System; +using System.Collections; +using UnityEngine; + +public class AcceptDivertPowerGame : Minigame +{ + private LineRenderer[] LeftWires; + + private LineRenderer[] RightWires; + + public GameObject RightWireParent; + + public GameObject LeftWireParent; + + public SpriteRenderer Switch; + + public AudioClip SwitchSound; + + private bool done; + + public void Start() + { + this.LeftWires = this.LeftWireParent.GetComponentsInChildren<LineRenderer>(); + this.RightWires = this.RightWireParent.GetComponentsInChildren<LineRenderer>(); + for (int i = 0; i < this.LeftWires.Length; i++) + { + this.LeftWires[i].material.SetColor("_Color", Color.yellow); + } + } + + public void DoSwitch() + { + if (this.done) + { + return; + } + this.done = true; + if (Constants.ShouldPlaySfx()) + { + SoundManager.Instance.PlaySound(this.SwitchSound, false, 1f); + } + base.StartCoroutine(this.CoDoSwitch()); + } + + private IEnumerator CoDoSwitch() + { + yield return new WaitForLerp(0.25f, delegate(float t) + { + this.Switch.transform.localEulerAngles = new Vector3(0f, 0f, Mathf.Lerp(0f, 90f, t)); + }); + this.LeftWires[0].SetPosition(1, new Vector3(1.265f, 0f, 0f)); + for (int i = 0; i < this.RightWires.Length; i++) + { + this.RightWires[i].enabled = true; + this.RightWires[i].material.SetColor("_Color", Color.yellow); + } + for (int j = 0; j < this.LeftWires.Length; j++) + { + this.LeftWires[j].material.SetColor("_Color", Color.yellow); + } + if (this.MyNormTask) + { + this.MyNormTask.NextStep(); + } + base.StartCoroutine(base.CoStartClose(0.75f)); + yield break; + } + + public void Update() + { + for (int i = 0; i < this.LeftWires.Length; i++) + { + Vector2 textureOffset = this.LeftWires[i].material.GetTextureOffset("_MainTex"); + textureOffset.x -= Time.fixedDeltaTime * 3f; + this.LeftWires[i].material.SetTextureOffset("_MainTex", textureOffset); + } + for (int j = 0; j < this.RightWires.Length; j++) + { + Vector2 textureOffset2 = this.RightWires[j].material.GetTextureOffset("_MainTex"); + textureOffset2.x += Time.fixedDeltaTime * 3f; + this.RightWires[j].material.SetTextureOffset("_MainTex", textureOffset2); + } + } +} |