diff options
author | chai <chaifix@163.com> | 2020-12-30 20:59:04 +0800 |
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committer | chai <chaifix@163.com> | 2020-12-30 20:59:04 +0800 |
commit | e9ea621b93fbb58d9edfca8375918791637bbd52 (patch) | |
tree | 19ce3b1c1f2d51eda6878c9d0f2c9edc27f13650 /Client/Assembly-CSharp/CustomPlayerMenu.cs |
+init
Diffstat (limited to 'Client/Assembly-CSharp/CustomPlayerMenu.cs')
-rw-r--r-- | Client/Assembly-CSharp/CustomPlayerMenu.cs | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/CustomPlayerMenu.cs b/Client/Assembly-CSharp/CustomPlayerMenu.cs new file mode 100644 index 0000000..9213223 --- /dev/null +++ b/Client/Assembly-CSharp/CustomPlayerMenu.cs @@ -0,0 +1,41 @@ +using System; +using UnityEngine; + +public class CustomPlayerMenu : MonoBehaviour +{ + public static CustomPlayerMenu Instance; + + public TabButton[] Tabs; + + public Sprite NormalColor; + + public Sprite SelectedColor; + + public void Start() + { + CustomPlayerMenu.Instance = this; + } + + public void OpenTab(GameObject tab) + { + for (int i = 0; i < this.Tabs.Length; i++) + { + TabButton tabButton = this.Tabs[i]; + if (tabButton.Tab == tab) + { + tabButton.Tab.SetActive(true); + tabButton.Button.sprite = this.SelectedColor; + } + else + { + tabButton.Tab.SetActive(false); + tabButton.Button.sprite = this.NormalColor; + } + } + } + + public void Close(bool canMove) + { + UnityEngine.Object.Destroy(base.gameObject); + } +} |