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authorchai <chaifix@163.com>2020-12-30 20:59:04 +0800
committerchai <chaifix@163.com>2020-12-30 20:59:04 +0800
commite9ea621b93fbb58d9edfca8375918791637bbd52 (patch)
tree19ce3b1c1f2d51eda6878c9d0f2c9edc27f13650 /Client/Assembly-CSharp/CustomPlayerMenu.cs
+init
Diffstat (limited to 'Client/Assembly-CSharp/CustomPlayerMenu.cs')
-rw-r--r--Client/Assembly-CSharp/CustomPlayerMenu.cs41
1 files changed, 41 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/CustomPlayerMenu.cs b/Client/Assembly-CSharp/CustomPlayerMenu.cs
new file mode 100644
index 0000000..9213223
--- /dev/null
+++ b/Client/Assembly-CSharp/CustomPlayerMenu.cs
@@ -0,0 +1,41 @@
+using System;
+using UnityEngine;
+
+public class CustomPlayerMenu : MonoBehaviour
+{
+ public static CustomPlayerMenu Instance;
+
+ public TabButton[] Tabs;
+
+ public Sprite NormalColor;
+
+ public Sprite SelectedColor;
+
+ public void Start()
+ {
+ CustomPlayerMenu.Instance = this;
+ }
+
+ public void OpenTab(GameObject tab)
+ {
+ for (int i = 0; i < this.Tabs.Length; i++)
+ {
+ TabButton tabButton = this.Tabs[i];
+ if (tabButton.Tab == tab)
+ {
+ tabButton.Tab.SetActive(true);
+ tabButton.Button.sprite = this.SelectedColor;
+ }
+ else
+ {
+ tabButton.Tab.SetActive(false);
+ tabButton.Button.sprite = this.NormalColor;
+ }
+ }
+ }
+
+ public void Close(bool canMove)
+ {
+ UnityEngine.Object.Destroy(base.gameObject);
+ }
+}