diff options
author | chai <chaifix@163.com> | 2020-12-30 20:59:04 +0800 |
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committer | chai <chaifix@163.com> | 2020-12-30 20:59:04 +0800 |
commit | e9ea621b93fbb58d9edfca8375918791637bbd52 (patch) | |
tree | 19ce3b1c1f2d51eda6878c9d0f2c9edc27f13650 /Client/Assembly-CSharp/GameObjectExtensions.cs |
+init
Diffstat (limited to 'Client/Assembly-CSharp/GameObjectExtensions.cs')
-rw-r--r-- | Client/Assembly-CSharp/GameObjectExtensions.cs | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/GameObjectExtensions.cs b/Client/Assembly-CSharp/GameObjectExtensions.cs new file mode 100644 index 0000000..57795eb --- /dev/null +++ b/Client/Assembly-CSharp/GameObjectExtensions.cs @@ -0,0 +1,77 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +public static class GameObjectExtensions +{ + public static T Find<T>(this List<T> self, GameObject toFind) where T : MonoBehaviour + { + for (int i = 0; i < self.Count; i++) + { + T t = self[i]; + if (t.gameObject == toFind) + { + return t; + } + } + return default(T); + } + + public static void SetZ(this Transform self, float z) + { + Vector3 localPosition = self.localPosition; + localPosition.z = z; + self.localPosition = localPosition; + } + + public static void LookAt2d(this Transform self, Vector3 target) + { + Vector3 vector = target - self.transform.position; + vector.Normalize(); + float num = Mathf.Atan2(vector.y, vector.x); + self.transform.rotation = Quaternion.Euler(0f, 0f, num * 57.29578f); + } + + public static void LookAt2d(this Transform self, Transform target) + { + self.LookAt2d(target.transform.position); + } + + public static void DestroyChildren(this Transform self) + { + for (int i = self.childCount - 1; i > -1; i--) + { + Transform child = self.GetChild(i); + child.transform.SetParent(null); + UnityEngine.Object.Destroy(child.gameObject); + } + } + + public static void DestroyChildren(this MonoBehaviour self) + { + for (int i = self.transform.childCount - 1; i > -1; i--) + { + UnityEngine.Object.Destroy(self.transform.GetChild(i).gameObject); + } + } + + public static void ForEachChild(this GameObject self, Action<GameObject> todo) + { + for (int i = self.transform.childCount - 1; i > -1; i--) + { + todo(self.transform.GetChild(i).gameObject); + } + } + + public static void ForEachChildBehavior<T>(this MonoBehaviour self, Action<T> todo) where T : MonoBehaviour + { + for (int i = self.transform.childCount - 1; i > -1; i--) + { + T component = self.transform.GetChild(i).GetComponent<T>(); + if (component) + { + todo(component); + } + } + } +} |