diff options
| author | chai <chaifix@163.com> | 2020-12-30 20:59:04 +0800 | 
|---|---|---|
| committer | chai <chaifix@163.com> | 2020-12-30 20:59:04 +0800 | 
| commit | e9ea621b93fbb58d9edfca8375918791637bbd52 (patch) | |
| tree | 19ce3b1c1f2d51eda6878c9d0f2c9edc27f13650 /Client/Assembly-CSharp/NavigationMinigame.cs | |
+init
Diffstat (limited to 'Client/Assembly-CSharp/NavigationMinigame.cs')
| -rw-r--r-- | Client/Assembly-CSharp/NavigationMinigame.cs | 88 | 
1 files changed, 88 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/NavigationMinigame.cs b/Client/Assembly-CSharp/NavigationMinigame.cs new file mode 100644 index 0000000..6e789e2 --- /dev/null +++ b/Client/Assembly-CSharp/NavigationMinigame.cs @@ -0,0 +1,88 @@ +using System; +using System.Collections; +using UnityEngine; + +public class NavigationMinigame : Minigame +{ +	public MeshRenderer TwoAxisImage; + +	public SpriteRenderer CrossHairImage; + +	public Collider2D hitbox; + +	private Controller myController = new Controller(); + +	private Vector2 crossHair; + +	private Vector2 half = new Vector2(0.5f, 0.5f); + +	public override void Begin(PlayerTask task) +	{ +		base.Begin(task); +		this.crossHair = UnityEngine.Random.insideUnitCircle.normalized / 2f * 0.6f; +		Vector3 localPosition = new Vector3(this.crossHair.x * this.TwoAxisImage.bounds.size.x, this.crossHair.y * this.TwoAxisImage.bounds.size.y, -2f); +		this.CrossHairImage.transform.localPosition = localPosition; +		this.TwoAxisImage.material.SetVector("_CrossHair", this.crossHair + this.half); +	} + +	public void FixedUpdate() +	{ +		if (this.MyNormTask && this.MyNormTask.IsComplete) +		{ +			return; +		} +		this.myController.Update(); +		DragState dragState = this.myController.CheckDrag(this.hitbox, false); +		if (dragState != DragState.Dragging) +		{ +			if (dragState != DragState.Released) +			{ +				return; +			} +			if ((this.crossHair - this.half).magnitude < 0.05f) +			{ +				base.StartCoroutine(this.CompleteGame()); +				this.MyNormTask.NextStep(); +			} +		} +		else +		{ +			Vector2 dragPosition = this.myController.DragPosition; +			Vector2 a = dragPosition - (this.TwoAxisImage.transform.position - this.TwoAxisImage.bounds.size / 2f); +			this.crossHair = a.Div(this.TwoAxisImage.bounds.size); +			if ((this.crossHair - this.half).magnitude < 0.45f) +			{ +				Vector3 localPosition = dragPosition - base.transform.position; +				localPosition.z = -2f; +				this.CrossHairImage.transform.localPosition = localPosition; +				this.TwoAxisImage.material.SetVector("_CrossHair", this.crossHair); +				return; +			} +		} +	} + +	private IEnumerator CompleteGame() +	{ +		WaitForSeconds wait = new WaitForSeconds(0.1f); +		Color green = new Color(0f, 0.8f, 0f, 1f); +		Color32 yellow = new Color32(byte.MaxValue, 202, 0, byte.MaxValue); +		this.CrossHairImage.transform.localPosition = new Vector3(0f, 0f, -2f); +		this.TwoAxisImage.material.SetVector("_CrossHair", this.half); +		this.CrossHairImage.color = yellow; +		this.TwoAxisImage.material.SetColor("_CrossColor", yellow); +		yield return wait; +		this.CrossHairImage.color = Color.white; +		this.TwoAxisImage.material.SetColor("_CrossColor", Color.white); +		yield return wait; +		this.CrossHairImage.color = yellow; +		this.TwoAxisImage.material.SetColor("_CrossColor", yellow); +		yield return wait; +		this.CrossHairImage.color = Color.white; +		this.TwoAxisImage.material.SetColor("_CrossColor", Color.white); +		yield return wait; +		this.CrossHairImage.color = green; +		this.TwoAxisImage.material.SetColor("_CrossColor", green); +		yield return base.CoStartClose(0.75f); +		yield break; +	} +}  | 
