summaryrefslogtreecommitdiff
path: root/Client/Assembly-CSharp/NavigationMinigame.cs
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2020-12-30 20:59:04 +0800
committerchai <chaifix@163.com>2020-12-30 20:59:04 +0800
commite9ea621b93fbb58d9edfca8375918791637bbd52 (patch)
tree19ce3b1c1f2d51eda6878c9d0f2c9edc27f13650 /Client/Assembly-CSharp/NavigationMinigame.cs
+init
Diffstat (limited to 'Client/Assembly-CSharp/NavigationMinigame.cs')
-rw-r--r--Client/Assembly-CSharp/NavigationMinigame.cs88
1 files changed, 88 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/NavigationMinigame.cs b/Client/Assembly-CSharp/NavigationMinigame.cs
new file mode 100644
index 0000000..6e789e2
--- /dev/null
+++ b/Client/Assembly-CSharp/NavigationMinigame.cs
@@ -0,0 +1,88 @@
+using System;
+using System.Collections;
+using UnityEngine;
+
+public class NavigationMinigame : Minigame
+{
+ public MeshRenderer TwoAxisImage;
+
+ public SpriteRenderer CrossHairImage;
+
+ public Collider2D hitbox;
+
+ private Controller myController = new Controller();
+
+ private Vector2 crossHair;
+
+ private Vector2 half = new Vector2(0.5f, 0.5f);
+
+ public override void Begin(PlayerTask task)
+ {
+ base.Begin(task);
+ this.crossHair = UnityEngine.Random.insideUnitCircle.normalized / 2f * 0.6f;
+ Vector3 localPosition = new Vector3(this.crossHair.x * this.TwoAxisImage.bounds.size.x, this.crossHair.y * this.TwoAxisImage.bounds.size.y, -2f);
+ this.CrossHairImage.transform.localPosition = localPosition;
+ this.TwoAxisImage.material.SetVector("_CrossHair", this.crossHair + this.half);
+ }
+
+ public void FixedUpdate()
+ {
+ if (this.MyNormTask && this.MyNormTask.IsComplete)
+ {
+ return;
+ }
+ this.myController.Update();
+ DragState dragState = this.myController.CheckDrag(this.hitbox, false);
+ if (dragState != DragState.Dragging)
+ {
+ if (dragState != DragState.Released)
+ {
+ return;
+ }
+ if ((this.crossHair - this.half).magnitude < 0.05f)
+ {
+ base.StartCoroutine(this.CompleteGame());
+ this.MyNormTask.NextStep();
+ }
+ }
+ else
+ {
+ Vector2 dragPosition = this.myController.DragPosition;
+ Vector2 a = dragPosition - (this.TwoAxisImage.transform.position - this.TwoAxisImage.bounds.size / 2f);
+ this.crossHair = a.Div(this.TwoAxisImage.bounds.size);
+ if ((this.crossHair - this.half).magnitude < 0.45f)
+ {
+ Vector3 localPosition = dragPosition - base.transform.position;
+ localPosition.z = -2f;
+ this.CrossHairImage.transform.localPosition = localPosition;
+ this.TwoAxisImage.material.SetVector("_CrossHair", this.crossHair);
+ return;
+ }
+ }
+ }
+
+ private IEnumerator CompleteGame()
+ {
+ WaitForSeconds wait = new WaitForSeconds(0.1f);
+ Color green = new Color(0f, 0.8f, 0f, 1f);
+ Color32 yellow = new Color32(byte.MaxValue, 202, 0, byte.MaxValue);
+ this.CrossHairImage.transform.localPosition = new Vector3(0f, 0f, -2f);
+ this.TwoAxisImage.material.SetVector("_CrossHair", this.half);
+ this.CrossHairImage.color = yellow;
+ this.TwoAxisImage.material.SetColor("_CrossColor", yellow);
+ yield return wait;
+ this.CrossHairImage.color = Color.white;
+ this.TwoAxisImage.material.SetColor("_CrossColor", Color.white);
+ yield return wait;
+ this.CrossHairImage.color = yellow;
+ this.TwoAxisImage.material.SetColor("_CrossColor", yellow);
+ yield return wait;
+ this.CrossHairImage.color = Color.white;
+ this.TwoAxisImage.material.SetColor("_CrossColor", Color.white);
+ yield return wait;
+ this.CrossHairImage.color = green;
+ this.TwoAxisImage.material.SetColor("_CrossColor", green);
+ yield return base.CoStartClose(0.75f);
+ yield break;
+ }
+}