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author | chai <chaifix@163.com> | 2021-01-07 20:03:08 +0800 |
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committer | chai <chaifix@163.com> | 2021-01-07 20:03:08 +0800 |
commit | 4939d1f444d398cc0d34ebd8855ebed8f70bd7fd (patch) | |
tree | 7f513027d78d40781df11e1d56c18281f436169b /Client/Assembly-CSharp/PlayerPhysics.cs | |
parent | d653a7a8b6ec4efb40d39a455805880bf494e785 (diff) |
Diffstat (limited to 'Client/Assembly-CSharp/PlayerPhysics.cs')
-rw-r--r-- | Client/Assembly-CSharp/PlayerPhysics.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/PlayerPhysics.cs b/Client/Assembly-CSharp/PlayerPhysics.cs index 086529b..5584601 100644 --- a/Client/Assembly-CSharp/PlayerPhysics.cs +++ b/Client/Assembly-CSharp/PlayerPhysics.cs @@ -7,6 +7,7 @@ using InnerNet; using PowerTools; using UnityEngine; +// 带player的都是场景内角色的同步数据,不属于host独有 public class PlayerPhysics : InnerNetObject { public float TrueSpeed |