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-rw-r--r--Client/Assembly-CSharp/PlayerPhysics.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/PlayerPhysics.cs b/Client/Assembly-CSharp/PlayerPhysics.cs
index 086529b..5584601 100644
--- a/Client/Assembly-CSharp/PlayerPhysics.cs
+++ b/Client/Assembly-CSharp/PlayerPhysics.cs
@@ -7,6 +7,7 @@ using InnerNet;
using PowerTools;
using UnityEngine;
+// 带player的都是场景内角色的同步数据,不属于host独有
public class PlayerPhysics : InnerNetObject
{
public float TrueSpeed