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Diffstat (limited to 'Client/Assembly-CSharp/Assembly-CSharp.csproj')
-rw-r--r-- | Client/Assembly-CSharp/Assembly-CSharp.csproj | 464 |
1 files changed, 464 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/Assembly-CSharp.csproj b/Client/Assembly-CSharp/Assembly-CSharp.csproj new file mode 100644 index 0000000..a97f617 --- /dev/null +++ b/Client/Assembly-CSharp/Assembly-CSharp.csproj @@ -0,0 +1,464 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProjectGuid>{4D37C17B-28D8-4D17-A439-F712A18E4C22}</ProjectGuid> + <OutputType>Library</OutputType> + <RootNamespace>Assembly-CSharp</RootNamespace> + <AssemblyName>Assembly-CSharp</AssemblyName> + <TargetFrameworkVersion>v4.0</TargetFrameworkVersion> + 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Us_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath> + </Reference> + <Reference Include="Hazel"> + <HintPath>..\..\..\Program Files (x86)\Steam\steamapps\common\Among Us\Among Us_Data\Managed\Hazel.dll</HintPath> + </Reference> + <Reference Include="System"> + <HintPath>..\..\..\Program Files (x86)\Steam\steamapps\common\Among Us\Among Us_Data\Managed\System.dll</HintPath> + </Reference> + <Reference Include="System.Core"> + <HintPath>..\..\..\Program Files (x86)\Steam\steamapps\common\Among Us\Among Us_Data\Managed\System.Core.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.AnimationModule"> + <HintPath>..\..\..\Program Files (x86)\Steam\steamapps\common\Among Us\Among Us_Data\Managed\UnityEngine.AnimationModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.AudioModule"> + <HintPath>..\..\..\Program Files (x86)\Steam\steamapps\common\Among Us\Among Us_Data\Managed\UnityEngine.AudioModule.dll</HintPath> + </Reference> + <Reference 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