diff options
Diffstat (limited to 'Client/Assembly-CSharp/FlatWaveBehaviour.cs')
-rw-r--r-- | Client/Assembly-CSharp/FlatWaveBehaviour.cs | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/FlatWaveBehaviour.cs b/Client/Assembly-CSharp/FlatWaveBehaviour.cs new file mode 100644 index 0000000..4f10d5a --- /dev/null +++ b/Client/Assembly-CSharp/FlatWaveBehaviour.cs @@ -0,0 +1,75 @@ +using System; +using UnityEngine; + +[RequireComponent(typeof(MeshFilter))] +[RequireComponent(typeof(MeshRenderer))] +public class FlatWaveBehaviour : MonoBehaviour +{ + public int NumPoints = 128; + + public FloatRange Width; + + public FloatRange Delta; + + public float Center; + + private Mesh mesh; + + private Vector3[] vecs; + + public float TickRate = 0.1f; + + private float timer; + + public int Skip = 3; + + [Range(0f, 1f)] + public float NoiseP = 0.5f; + + public void Start() + { + this.mesh = new Mesh(); + base.GetComponent<MeshFilter>().mesh = this.mesh; + this.mesh.MarkDynamic(); + this.vecs = new Vector3[this.NumPoints]; + int[] array = new int[this.NumPoints]; + for (int i = 0; i < this.vecs.Length; i++) + { + Vector3 vector = this.vecs[i]; + vector.x = this.Width.Lerp((float)i / (float)this.vecs.Length); + vector.y = this.Center; + if (BoolRange.Next(this.NoiseP)) + { + vector.y += this.Delta.Next(); + } + this.vecs[i] = vector; + array[i] = i; + } + this.mesh.vertices = this.vecs; + this.mesh.SetIndices(array, MeshTopology.LineStrip, 0); + } + + public void Update() + { + this.timer += Time.deltaTime; + if (this.timer > this.TickRate) + { + this.timer = 0f; + for (int i = 0; i < this.vecs.Length - this.Skip; i++) + { + this.vecs[i].y = this.vecs[i + this.Skip].y; + } + for (int j = 1; j <= this.Skip; j++) + { + this.vecs[this.vecs.Length - j].y = this.Center; + if (BoolRange.Next(this.NoiseP)) + { + Vector3[] array = this.vecs; + int num = this.vecs.Length - j; + array[num].y = array[num].y + this.Delta.Next(); + } + } + this.mesh.vertices = this.vecs; + } + } +} |