diff options
Diffstat (limited to 'Client/Assembly-CSharp/GameData.cs')
-rw-r--r-- | Client/Assembly-CSharp/GameData.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/Client/Assembly-CSharp/GameData.cs b/Client/Assembly-CSharp/GameData.cs index 4941bd6..e81e28e 100644 --- a/Client/Assembly-CSharp/GameData.cs +++ b/Client/Assembly-CSharp/GameData.cs @@ -6,6 +6,7 @@ using Hazel; using InnerNet; using UnityEngine; +//c 单局游戏数据,同步频率比较小 public class GameData : InnerNetObject, IDisconnectHandler { public int PlayerCount @@ -18,8 +19,8 @@ public class GameData : InnerNetObject, IDisconnectHandler public static GameData Instance; - // 所有角色数据 - public List<GameData.PlayerInfo> AllPlayers = new List<GameData.PlayerInfo>(); + // 所有角色数据,包括外观、装饰、是否是imposter、是否死亡 + public List<GameData.PlayerInfo> AllPlayers = new List<GameData.PlayerInfo>(); public int TotalTasks; @@ -63,6 +64,7 @@ public class GameData : InnerNetObject, IDisconnectHandler } } + // 单局游戏内会给每一个玩家分配一个playerId public readonly byte PlayerId; public string PlayerName = string.Empty; |