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-rw-r--r--Client/Assembly-CSharp/GameData.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/Client/Assembly-CSharp/GameData.cs b/Client/Assembly-CSharp/GameData.cs
index 4941bd6..e81e28e 100644
--- a/Client/Assembly-CSharp/GameData.cs
+++ b/Client/Assembly-CSharp/GameData.cs
@@ -6,6 +6,7 @@ using Hazel;
using InnerNet;
using UnityEngine;
+//c 单局游戏数据,同步频率比较小
public class GameData : InnerNetObject, IDisconnectHandler
{
public int PlayerCount
@@ -18,8 +19,8 @@ public class GameData : InnerNetObject, IDisconnectHandler
public static GameData Instance;
- // 所有角色数据
- public List<GameData.PlayerInfo> AllPlayers = new List<GameData.PlayerInfo>();
+ // 所有角色数据,包括外观、装饰、是否是imposter、是否死亡
+ public List<GameData.PlayerInfo> AllPlayers = new List<GameData.PlayerInfo>();
public int TotalTasks;
@@ -63,6 +64,7 @@ public class GameData : InnerNetObject, IDisconnectHandler
}
}
+ // 单局游戏内会给每一个玩家分配一个playerId
public readonly byte PlayerId;
public string PlayerName = string.Empty;