diff options
Diffstat (limited to 'Client/Assembly-CSharp/HatManager.cs')
-rw-r--r-- | Client/Assembly-CSharp/HatManager.cs | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/HatManager.cs b/Client/Assembly-CSharp/HatManager.cs new file mode 100644 index 0000000..4c57c44 --- /dev/null +++ b/Client/Assembly-CSharp/HatManager.cs @@ -0,0 +1,89 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; + +public class HatManager : DestroyableSingleton<HatManager> +{ + public HatBehaviour NoneHat; + + public List<PetBehaviour> AllPets = new List<PetBehaviour>(); + + public List<HatBehaviour> AllHats = new List<HatBehaviour>(); + + public List<SkinData> AllSkins = new List<SkinData>(); + + internal PetBehaviour GetPetById(uint petId) + { + if ((ulong)petId >= (ulong)((long)this.AllPets.Count)) + { + return this.AllPets[0]; + } + return this.AllPets[(int)petId]; + } + + public uint GetIdFromPet(PetBehaviour pet) + { + return (uint)this.AllPets.FindIndex((PetBehaviour p) => p.idleClip == pet.idleClip); + } + + public PetBehaviour[] GetUnlockedPets() + { + return (from h in this.AllPets + where h.Free || SaveManager.GetPurchase(h.ProductId) + select h).ToArray<PetBehaviour>(); + } + + public HatBehaviour GetHatById(uint hatId) + { + if ((ulong)hatId >= (ulong)((long)this.AllHats.Count)) + { + return this.NoneHat; + } + return this.AllHats[(int)hatId]; + } + + public HatBehaviour[] GetUnlockedHats() + { + return (from h in this.AllHats + where h.LimitedMonth == 0 || SaveManager.GetPurchase(h.ProductId) + select h into o + orderby o.Order descending, o.name + select o).ToArray<HatBehaviour>(); + } + + public uint GetIdFromHat(HatBehaviour hat) + { + return (uint)this.AllHats.IndexOf(hat); + } + + public SkinData[] GetUnlockedSkins() + { + return (from o in this.AllSkins + orderby o.Order descending, o.name + select o).ToArray<SkinData>(); + } + + public uint GetIdFromSkin(SkinData skin) + { + return (uint)this.AllSkins.IndexOf(skin); + } + + internal SkinData GetSkinById(uint skinId) + { + if ((ulong)skinId >= (ulong)((long)this.AllSkins.Count)) + { + return this.AllSkins[0]; + } + return this.AllSkins[(int)skinId]; + } + + internal void SetSkin(SpriteRenderer skinRend, uint skinId) + { + SkinData skinById = this.GetSkinById(skinId); + if (skinById) + { + skinRend.sprite = skinById.IdleFrame; + } + } +} |