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-rw-r--r--Client/Assembly-CSharp/HorizontalGauge.cs26
1 files changed, 26 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/HorizontalGauge.cs b/Client/Assembly-CSharp/HorizontalGauge.cs
new file mode 100644
index 0000000..2995903
--- /dev/null
+++ b/Client/Assembly-CSharp/HorizontalGauge.cs
@@ -0,0 +1,26 @@
+using System;
+using UnityEngine;
+
+public class HorizontalGauge : MonoBehaviour
+{
+ public float Value = 0.5f;
+
+ public float MaxValue = 1f;
+
+ public float maskScale = 1f;
+
+ public SpriteMask Mask;
+
+ private float lastValue = float.MinValue;
+
+ public void Update()
+ {
+ if (this.MaxValue != 0f && this.lastValue != this.Value)
+ {
+ this.lastValue = this.Value;
+ float num = this.lastValue / this.MaxValue * this.maskScale;
+ this.Mask.transform.localScale = new Vector3(num, 1f, 1f);
+ this.Mask.transform.localPosition = new Vector3(-this.Mask.sprite.bounds.size.x * (this.maskScale - num) / 2f, 0f, 0f);
+ }
+ }
+}