diff options
Diffstat (limited to 'Client/Assembly-CSharp/IntroCutscene.cs')
-rw-r--r-- | Client/Assembly-CSharp/IntroCutscene.cs | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/Client/Assembly-CSharp/IntroCutscene.cs b/Client/Assembly-CSharp/IntroCutscene.cs index 3271c11..fca050a 100644 --- a/Client/Assembly-CSharp/IntroCutscene.cs +++ b/Client/Assembly-CSharp/IntroCutscene.cs @@ -1,6 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; +using System.Runtime; using UnityEngine; public class IntroCutscene : MonoBehaviour @@ -77,7 +78,7 @@ public class IntroCutscene : MonoBehaviour int adjustedNumImpostors = PlayerControl.GameOptions.GetAdjustedNumImpostors(GameData.Instance.PlayerCount); if (adjustedNumImpostors == 1) { - this.ImpostorText.Text = DestroyableSingleton<TranslationController>.Instance.GetString(StringNames.NumImpostorsS, Array.Empty<object>()); + this.ImpostorText.Text = DestroyableSingleton<TranslationController>.Instance.GetString(StringNames.NumImpostorsS,/* Array.Empty<object>()*/null); } else { @@ -87,7 +88,7 @@ public class IntroCutscene : MonoBehaviour }); } this.BackgroundBar.material.SetColor("_Color", Palette.CrewmateBlue); - this.Title.Text = DestroyableSingleton<TranslationController>.Instance.GetString(StringNames.Crewmate, Array.Empty<object>()); + this.Title.Text = DestroyableSingleton<TranslationController>.Instance.GetString(StringNames.Crewmate, /*Array.Empty<object>()*/null); this.Title.Color = Palette.CrewmateBlue; for (int i = 0; i < yourTeam.Count; i++) { @@ -121,7 +122,7 @@ public class IntroCutscene : MonoBehaviour private void BeginImpostor(List<PlayerControl> yourTeam) { this.ImpostorText.gameObject.SetActive(false); - this.Title.Text = DestroyableSingleton<TranslationController>.Instance.GetString(StringNames.Impostor, Array.Empty<object>()); + this.Title.Text = DestroyableSingleton<TranslationController>.Instance.GetString(StringNames.Impostor, /*Array.Empty<object>()*/null); this.Title.Color = Palette.ImpostorRed; for (int i = 0; i < yourTeam.Count; i++) { |