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-rw-r--r--Client/Assembly-CSharp/LanguageSetter.cs50
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diff --git a/Client/Assembly-CSharp/LanguageSetter.cs b/Client/Assembly-CSharp/LanguageSetter.cs
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+using System;
+using UnityEngine;
+
+public class LanguageSetter : MonoBehaviour
+{
+ public LanguageButton ButtonPrefab;
+
+ public Scroller ButtonParent;
+
+ public float ButtonStart = 0.5f;
+
+ public float ButtonHeight = 0.5f;
+
+ private LanguageButton[] AllButtons;
+
+ public void Start()
+ {
+ TextAsset[] languages = DestroyableSingleton<TranslationController>.Instance.Languages;
+ Vector3 vector = new Vector3(0f, this.ButtonStart, -1f);
+ this.AllButtons = new LanguageButton[languages.Length];
+ for (int i = 0; i < languages.Length; i++)
+ {
+ LanguageButton button = UnityEngine.Object.Instantiate<LanguageButton>(this.ButtonPrefab, this.ButtonParent.Inner);
+ this.AllButtons[i] = button;
+ button.Language = languages[i];
+ button.Title.Text = languages[i].name;
+ if ((long)i == (long)((ulong)SaveManager.LastLanguage))
+ {
+ button.Title.Color = Color.green;
+ }
+ button.Button.OnClick.AddListener(delegate()
+ {
+ this.SetLanguage(button);
+ });
+ button.transform.localPosition = vector;
+ vector.y -= this.ButtonHeight;
+ }
+ this.ButtonParent.YBounds.max = Mathf.Max(0f, -vector.y - this.ButtonStart * 2f);
+ }
+
+ public void SetLanguage(LanguageButton selected)
+ {
+ for (int i = 0; i < this.AllButtons.Length; i++)
+ {
+ this.AllButtons[i].Title.Color = Color.white;
+ }
+ selected.Title.Color = Color.green;
+ DestroyableSingleton<TranslationController>.Instance.SetLanguage(selected.Language);
+ }
+}