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-rw-r--r--Client/Assembly-CSharp/PetsTab.cs78
1 files changed, 78 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/PetsTab.cs b/Client/Assembly-CSharp/PetsTab.cs
new file mode 100644
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+++ b/Client/Assembly-CSharp/PetsTab.cs
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+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PetsTab : MonoBehaviour
+{
+ public ColorChip ColorTabPrefab;
+
+ public SpriteRenderer DemoImage;
+
+ public SpriteRenderer HatImage;
+
+ public SpriteRenderer SkinImage;
+
+ public SpriteRenderer PetImage;
+
+ public FloatRange XRange = new FloatRange(1.5f, 3f);
+
+ public float YStart = 0.8f;
+
+ public float YOffset = 0.8f;
+
+ public int NumPerRow = 4;
+
+ public Scroller scroller;
+
+ private List<ColorChip> ColorChips = new List<ColorChip>();
+
+ public void OnEnable()
+ {
+ PlayerControl.SetPlayerMaterialColors((int)PlayerControl.LocalPlayer.Data.ColorId, this.DemoImage);
+ PlayerControl.SetHatImage(SaveManager.LastHat, this.HatImage);
+ PlayerControl.SetSkinImage(SaveManager.LastSkin, this.SkinImage);
+ PlayerControl.SetPetImage(SaveManager.LastPet, (int)PlayerControl.LocalPlayer.Data.ColorId, this.PetImage);
+ PetBehaviour[] unlockedPets = DestroyableSingleton<HatManager>.Instance.GetUnlockedPets();
+ for (int i = 0; i < unlockedPets.Length; i++)
+ {
+ PetBehaviour pet = unlockedPets[i];
+ float x = this.XRange.Lerp((float)(i % this.NumPerRow) / ((float)this.NumPerRow - 1f));
+ float y = this.YStart - (float)(i / this.NumPerRow) * this.YOffset;
+ ColorChip chip = UnityEngine.Object.Instantiate<ColorChip>(this.ColorTabPrefab, this.scroller.Inner);
+ chip.transform.localPosition = new Vector3(x, y, -1f);
+ chip.InUseForeground.SetActive(DestroyableSingleton<HatManager>.Instance.GetIdFromPet(pet) == SaveManager.LastPet);
+ chip.Button.OnClick.AddListener(delegate()
+ {
+ this.SelectPet(chip, pet);
+ });
+ PlayerControl.SetPetImage(pet, (int)PlayerControl.LocalPlayer.Data.ColorId, chip.Inner);
+ this.ColorChips.Add(chip);
+ }
+ this.scroller.YBounds.max = -(this.YStart - (float)(unlockedPets.Length / this.NumPerRow) * this.YOffset) - 3f;
+ }
+
+ public void OnDisable()
+ {
+ for (int i = 0; i < this.ColorChips.Count; i++)
+ {
+ UnityEngine.Object.Destroy(this.ColorChips[i].gameObject);
+ }
+ this.ColorChips.Clear();
+ }
+
+ private void SelectPet(ColorChip sender, PetBehaviour pet)
+ {
+ uint idFromPet = DestroyableSingleton<HatManager>.Instance.GetIdFromPet(pet);
+ SaveManager.LastPet = idFromPet;
+ PlayerControl.SetPetImage(pet, (int)PlayerControl.LocalPlayer.Data.ColorId, this.PetImage);
+ if (PlayerControl.LocalPlayer)
+ {
+ PlayerControl.LocalPlayer.RpcSetPet(idFromPet);
+ }
+ for (int i = 0; i < this.ColorChips.Count; i++)
+ {
+ ColorChip colorChip = this.ColorChips[i];
+ colorChip.InUseForeground.SetActive(colorChip == sender);
+ }
+ }
+}