diff options
Diffstat (limited to 'Client/Assembly-CSharp/PlayerPhysics.cs')
-rw-r--r-- | Client/Assembly-CSharp/PlayerPhysics.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Client/Assembly-CSharp/PlayerPhysics.cs b/Client/Assembly-CSharp/PlayerPhysics.cs index c35e21d..c751f0d 100644 --- a/Client/Assembly-CSharp/PlayerPhysics.cs +++ b/Client/Assembly-CSharp/PlayerPhysics.cs @@ -212,7 +212,7 @@ public class PlayerPhysics : InnerNetObject base.transform.position = spawnPos + new Vector3(amFlipped ? -0.3f : 0.3f, -0.24f); this.ResetAnim(false); Vector2 b = (-spawnPos).normalized; - yield return this.WalkPlayerTo(spawnPos + b, 0.01f); + yield return this.WalkPlayerTo((Vector2)spawnPos + b, 0.01f); this.myPlayer.Collider.enabled = true; KillAnimation.SetMovement(this.myPlayer, true); this.myPlayer.nameText.gameObject.SetActive(true); @@ -267,7 +267,7 @@ public class PlayerPhysics : InnerNetObject do { Vector2 vector2; - Vector2 vector = vector2 = worldPos - base.transform.position; + Vector2 vector = vector2 = worldPos - (Vector2)base.transform.position; if (vector2.sqrMagnitude <= tolerance) { break; |