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path: root/Client/Assembly-CSharp/PlayerPhysics.cs
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-rw-r--r--Client/Assembly-CSharp/PlayerPhysics.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Client/Assembly-CSharp/PlayerPhysics.cs b/Client/Assembly-CSharp/PlayerPhysics.cs
index c35e21d..c751f0d 100644
--- a/Client/Assembly-CSharp/PlayerPhysics.cs
+++ b/Client/Assembly-CSharp/PlayerPhysics.cs
@@ -212,7 +212,7 @@ public class PlayerPhysics : InnerNetObject
base.transform.position = spawnPos + new Vector3(amFlipped ? -0.3f : 0.3f, -0.24f);
this.ResetAnim(false);
Vector2 b = (-spawnPos).normalized;
- yield return this.WalkPlayerTo(spawnPos + b, 0.01f);
+ yield return this.WalkPlayerTo((Vector2)spawnPos + b, 0.01f);
this.myPlayer.Collider.enabled = true;
KillAnimation.SetMovement(this.myPlayer, true);
this.myPlayer.nameText.gameObject.SetActive(true);
@@ -267,7 +267,7 @@ public class PlayerPhysics : InnerNetObject
do
{
Vector2 vector2;
- Vector2 vector = vector2 = worldPos - base.transform.position;
+ Vector2 vector = vector2 = worldPos - (Vector2)base.transform.position;
if (vector2.sqrMagnitude <= tolerance)
{
break;