diff options
Diffstat (limited to 'Client/Assembly-CSharp/PlayerTab.cs')
-rw-r--r-- | Client/Assembly-CSharp/PlayerTab.cs | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/PlayerTab.cs b/Client/Assembly-CSharp/PlayerTab.cs new file mode 100644 index 0000000..af57c2b --- /dev/null +++ b/Client/Assembly-CSharp/PlayerTab.cs @@ -0,0 +1,100 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +public class PlayerTab : MonoBehaviour +{ + public ColorChip ColorTabPrefab; + + public SpriteRenderer DemoImage; + + public SpriteRenderer HatImage; + + public SpriteRenderer SkinImage; + + public SpriteRenderer PetImage; + + public FloatRange XRange = new FloatRange(1.5f, 3f); + + public FloatRange YRange = new FloatRange(-1f, -3f); + + private HashSet<int> AvailableColors = new HashSet<int>(); + + private List<ColorChip> ColorChips = new List<ColorChip>(); + + private const int Columns = 3; + + public void OnEnable() + { + PlayerControl.SetPlayerMaterialColors((int)PlayerControl.LocalPlayer.Data.ColorId, this.DemoImage); + PlayerControl.SetHatImage(SaveManager.LastHat, this.HatImage); + PlayerControl.SetSkinImage(SaveManager.LastSkin, this.SkinImage); + PlayerControl.SetPetImage(SaveManager.LastPet, (int)PlayerControl.LocalPlayer.Data.ColorId, this.PetImage); + float num = (float)Palette.PlayerColors.Length / 3f; + for (int i = 0; i < Palette.PlayerColors.Length; i++) + { + float x = this.XRange.Lerp((float)(i % 3) / 2f); + float y = this.YRange.Lerp(1f - (float)(i / 3) / num); + ColorChip colorChip = UnityEngine.Object.Instantiate<ColorChip>(this.ColorTabPrefab); + colorChip.transform.SetParent(base.transform); + colorChip.transform.localPosition = new Vector3(x, y, -1f); + int j = i; + colorChip.Button.OnClick.AddListener(delegate() + { + this.SelectColor(j); + }); + colorChip.Inner.color = Palette.PlayerColors[i]; + this.ColorChips.Add(colorChip); + } + } + + public void OnDisable() + { + for (int i = 0; i < this.ColorChips.Count; i++) + { + UnityEngine.Object.Destroy(this.ColorChips[i].gameObject); + } + this.ColorChips.Clear(); + } + + public void Update() + { + this.UpdateAvailableColors(); + for (int i = 0; i < this.ColorChips.Count; i++) + { + this.ColorChips[i].InUseForeground.SetActive(!this.AvailableColors.Contains(i)); + } + } + + private void SelectColor(int colorId) + { + this.UpdateAvailableColors(); + if (this.AvailableColors.Remove(colorId)) + { + SaveManager.BodyColor = (byte)colorId; + if (PlayerControl.LocalPlayer) + { + PlayerControl.LocalPlayer.CmdCheckColor((byte)colorId); + } + } + } + + public void UpdateAvailableColors() + { + PlayerControl.SetPlayerMaterialColors((int)PlayerControl.LocalPlayer.Data.ColorId, this.DemoImage); + PlayerControl.SetPetImage(SaveManager.LastPet, (int)PlayerControl.LocalPlayer.Data.ColorId, this.PetImage); + for (int i = 0; i < Palette.PlayerColors.Length; i++) + { + this.AvailableColors.Add(i); + } + if (GameData.Instance) + { + List<GameData.PlayerInfo> allPlayers = GameData.Instance.AllPlayers; + for (int j = 0; j < allPlayers.Count; j++) + { + GameData.PlayerInfo playerInfo = allPlayers[j]; + this.AvailableColors.Remove((int)playerInfo.ColorId); + } + } + } +} |