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-rw-r--r--Client/Assembly-CSharp/PlayerTab.cs100
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diff --git a/Client/Assembly-CSharp/PlayerTab.cs b/Client/Assembly-CSharp/PlayerTab.cs
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+++ b/Client/Assembly-CSharp/PlayerTab.cs
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+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerTab : MonoBehaviour
+{
+ public ColorChip ColorTabPrefab;
+
+ public SpriteRenderer DemoImage;
+
+ public SpriteRenderer HatImage;
+
+ public SpriteRenderer SkinImage;
+
+ public SpriteRenderer PetImage;
+
+ public FloatRange XRange = new FloatRange(1.5f, 3f);
+
+ public FloatRange YRange = new FloatRange(-1f, -3f);
+
+ private HashSet<int> AvailableColors = new HashSet<int>();
+
+ private List<ColorChip> ColorChips = new List<ColorChip>();
+
+ private const int Columns = 3;
+
+ public void OnEnable()
+ {
+ PlayerControl.SetPlayerMaterialColors((int)PlayerControl.LocalPlayer.Data.ColorId, this.DemoImage);
+ PlayerControl.SetHatImage(SaveManager.LastHat, this.HatImage);
+ PlayerControl.SetSkinImage(SaveManager.LastSkin, this.SkinImage);
+ PlayerControl.SetPetImage(SaveManager.LastPet, (int)PlayerControl.LocalPlayer.Data.ColorId, this.PetImage);
+ float num = (float)Palette.PlayerColors.Length / 3f;
+ for (int i = 0; i < Palette.PlayerColors.Length; i++)
+ {
+ float x = this.XRange.Lerp((float)(i % 3) / 2f);
+ float y = this.YRange.Lerp(1f - (float)(i / 3) / num);
+ ColorChip colorChip = UnityEngine.Object.Instantiate<ColorChip>(this.ColorTabPrefab);
+ colorChip.transform.SetParent(base.transform);
+ colorChip.transform.localPosition = new Vector3(x, y, -1f);
+ int j = i;
+ colorChip.Button.OnClick.AddListener(delegate()
+ {
+ this.SelectColor(j);
+ });
+ colorChip.Inner.color = Palette.PlayerColors[i];
+ this.ColorChips.Add(colorChip);
+ }
+ }
+
+ public void OnDisable()
+ {
+ for (int i = 0; i < this.ColorChips.Count; i++)
+ {
+ UnityEngine.Object.Destroy(this.ColorChips[i].gameObject);
+ }
+ this.ColorChips.Clear();
+ }
+
+ public void Update()
+ {
+ this.UpdateAvailableColors();
+ for (int i = 0; i < this.ColorChips.Count; i++)
+ {
+ this.ColorChips[i].InUseForeground.SetActive(!this.AvailableColors.Contains(i));
+ }
+ }
+
+ private void SelectColor(int colorId)
+ {
+ this.UpdateAvailableColors();
+ if (this.AvailableColors.Remove(colorId))
+ {
+ SaveManager.BodyColor = (byte)colorId;
+ if (PlayerControl.LocalPlayer)
+ {
+ PlayerControl.LocalPlayer.CmdCheckColor((byte)colorId);
+ }
+ }
+ }
+
+ public void UpdateAvailableColors()
+ {
+ PlayerControl.SetPlayerMaterialColors((int)PlayerControl.LocalPlayer.Data.ColorId, this.DemoImage);
+ PlayerControl.SetPetImage(SaveManager.LastPet, (int)PlayerControl.LocalPlayer.Data.ColorId, this.PetImage);
+ for (int i = 0; i < Palette.PlayerColors.Length; i++)
+ {
+ this.AvailableColors.Add(i);
+ }
+ if (GameData.Instance)
+ {
+ List<GameData.PlayerInfo> allPlayers = GameData.Instance.AllPlayers;
+ for (int j = 0; j < allPlayers.Count; j++)
+ {
+ GameData.PlayerInfo playerInfo = allPlayers[j];
+ this.AvailableColors.Remove((int)playerInfo.ColorId);
+ }
+ }
+ }
+}