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path: root/Client/Assembly-CSharp/PowerTools/SpriteAnimNodeSync.cs
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Diffstat (limited to 'Client/Assembly-CSharp/PowerTools/SpriteAnimNodeSync.cs')
-rw-r--r--Client/Assembly-CSharp/PowerTools/SpriteAnimNodeSync.cs36
1 files changed, 36 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/PowerTools/SpriteAnimNodeSync.cs b/Client/Assembly-CSharp/PowerTools/SpriteAnimNodeSync.cs
new file mode 100644
index 0000000..e5fad22
--- /dev/null
+++ b/Client/Assembly-CSharp/PowerTools/SpriteAnimNodeSync.cs
@@ -0,0 +1,36 @@
+using System;
+using UnityEngine;
+
+namespace PowerTools
+{
+ public class SpriteAnimNodeSync : MonoBehaviour
+ {
+ public int NodeId;
+
+ public SpriteAnimNodes Parent;
+
+ public SpriteRenderer ParentRenderer;
+
+ public SpriteRenderer Renderer;
+
+ public void LateUpdate()
+ {
+ if (this.Renderer && this.ParentRenderer)
+ {
+ this.Renderer.flipX = this.ParentRenderer.flipX;
+ }
+ Vector3 localPosition = base.transform.localPosition;
+ Vector3 localPosition2 = this.Parent.GetLocalPosition(this.NodeId, false);
+ localPosition.x = localPosition2.x;
+ localPosition.y = localPosition2.y;
+ base.transform.localPosition = localPosition;
+ float angle = this.Parent.GetAngle(this.NodeId);
+ if (!this.Renderer || !this.Renderer.flipX)
+ {
+ base.transform.eulerAngles = new Vector3(0f, 0f, angle);
+ return;
+ }
+ base.transform.eulerAngles = new Vector3(0f, 0f, -angle);
+ }
+ }
+}