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-rw-r--r--Client/Assembly-CSharp/ReactorRoomWire.cs51
1 files changed, 51 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/ReactorRoomWire.cs b/Client/Assembly-CSharp/ReactorRoomWire.cs
new file mode 100644
index 0000000..6f65fb9
--- /dev/null
+++ b/Client/Assembly-CSharp/ReactorRoomWire.cs
@@ -0,0 +1,51 @@
+using System;
+using PowerTools;
+using UnityEngine;
+
+public class ReactorRoomWire : MonoBehaviour
+{
+ public global::Console myConsole;
+
+ public SpriteAnim Image;
+
+ public AnimationClip Normal;
+
+ public AnimationClip MeltdownNeed;
+
+ public AnimationClip MeltdownReady;
+
+ private ReactorSystemType reactor;
+
+ public void Update()
+ {
+ if (this.reactor == null)
+ {
+ ISystemType systemType;
+ if (!ShipStatus.Instance || !ShipStatus.Instance.Systems.TryGetValue(SystemTypes.Reactor, out systemType))
+ {
+ return;
+ }
+ this.reactor = (ReactorSystemType)systemType;
+ }
+ if (this.reactor.IsActive)
+ {
+ if (this.reactor.GetConsoleComplete(this.myConsole.ConsoleId))
+ {
+ if (!this.Image.IsPlaying(this.MeltdownReady))
+ {
+ this.Image.Play(this.MeltdownReady, 1f);
+ return;
+ }
+ }
+ else if (!this.Image.IsPlaying(this.MeltdownNeed))
+ {
+ this.Image.Play(this.MeltdownNeed, 1f);
+ return;
+ }
+ }
+ else if (!this.Image.IsPlaying(this.Normal))
+ {
+ this.Image.Play(this.Normal, 1f);
+ }
+ }
+}