summaryrefslogtreecommitdiff
path: root/Client/Assembly-CSharp/ReactorShipRoom.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Client/Assembly-CSharp/ReactorShipRoom.cs')
-rw-r--r--Client/Assembly-CSharp/ReactorShipRoom.cs74
1 files changed, 74 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/ReactorShipRoom.cs b/Client/Assembly-CSharp/ReactorShipRoom.cs
new file mode 100644
index 0000000..c1975c7
--- /dev/null
+++ b/Client/Assembly-CSharp/ReactorShipRoom.cs
@@ -0,0 +1,74 @@
+using System;
+using PowerTools;
+using UnityEngine;
+
+public class ReactorShipRoom : ShipRoom
+{
+ public Sprite normalManifolds;
+
+ public Sprite meltdownManifolds;
+
+ public SpriteRenderer Manifolds;
+
+ public AnimationClip normalReactor;
+
+ public AnimationClip meltdownReactor;
+
+ public SpriteAnim Reactor;
+
+ public AnimationClip normalHighFloor;
+
+ public AnimationClip meltdownHighFloor;
+
+ public SpriteAnim HighFloor;
+
+ public AnimationClip normalMidFloor;
+
+ public AnimationClip meltdownMidFloor;
+
+ public SpriteAnim MidFloor1;
+
+ public SpriteAnim MidFloor2;
+
+ public AnimationClip normalLowFloor;
+
+ public AnimationClip meltdownLowFloor;
+
+ public SpriteAnim LowFloor;
+
+ public AnimationClip[] normalPipes;
+
+ public AnimationClip[] meltdownPipes;
+
+ public SpriteAnim[] Pipes;
+
+ public void StartMeltdown()
+ {
+ DestroyableSingleton<HudManager>.Instance.StartReactorFlash();
+ this.Manifolds.sprite = this.meltdownManifolds;
+ this.Reactor.Play(this.meltdownReactor, 1f);
+ this.HighFloor.Play(this.meltdownHighFloor, 1f);
+ this.MidFloor1.Play(this.meltdownMidFloor, 1f);
+ this.MidFloor2.Play(this.meltdownMidFloor, 1f);
+ this.LowFloor.Play(this.meltdownLowFloor, 1f);
+ for (int i = 0; i < this.Pipes.Length; i++)
+ {
+ this.Pipes[i].Play(this.meltdownPipes[i], 1f);
+ }
+ }
+
+ public void StopMeltdown()
+ {
+ DestroyableSingleton<HudManager>.Instance.StopReactorFlash();
+ this.Manifolds.sprite = this.normalManifolds;
+ this.Reactor.Play(this.normalReactor, 1f);
+ this.HighFloor.Play(this.normalHighFloor, 1f);
+ this.MidFloor1.Play(this.normalMidFloor, 1f);
+ this.MidFloor2.Play(this.normalMidFloor, 1f);
+ this.LowFloor.Play(this.normalLowFloor, 1f);
+ for (int i = 0; i < this.Pipes.Length; i++)
+ {
+ this.Pipes[i].Play(this.normalPipes[i], 1f);
+ }
+ }
+}