diff options
Diffstat (limited to 'Client/Assembly-CSharp/ReactorTask.cs')
-rw-r--r-- | Client/Assembly-CSharp/ReactorTask.cs | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/ReactorTask.cs b/Client/Assembly-CSharp/ReactorTask.cs new file mode 100644 index 0000000..43f44ba --- /dev/null +++ b/Client/Assembly-CSharp/ReactorTask.cs @@ -0,0 +1,85 @@ +using System; +using System.Linq; +using System.Text; +using UnityEngine; + +public class ReactorTask : SabotageTask +{ + public override int TaskStep + { + get + { + return this.reactor.UserCount; + } + } + + public override bool IsComplete + { + get + { + return this.isComplete; + } + } + + private bool isComplete; + + private ReactorSystemType reactor; + + private bool even; + + public override void Initialize() + { + ShipStatus instance = ShipStatus.Instance; + this.reactor = (ReactorSystemType)instance.Systems[SystemTypes.Reactor]; + ((ReactorShipRoom)instance.AllRooms.First((ShipRoom r) => r.RoomId == SystemTypes.Reactor)).StartMeltdown(); + base.SetupArrows(); + } + + private void FixedUpdate() + { + if (this.isComplete) + { + return; + } + if (!this.reactor.IsActive) + { + this.Complete(); + } + } + + public override bool ValidConsole(global::Console console) + { + return console.TaskTypes.Contains(TaskTypes.ResetReactor); + } + + public override void OnRemove() + { + } + + public override void Complete() + { + this.isComplete = true; + PlayerControl.LocalPlayer.RemoveTask(this); + if (this.didContribute) + { + StatsManager instance = StatsManager.Instance; + uint sabsFixed = instance.SabsFixed; + instance.SabsFixed = sabsFixed + 1U; + } + } + + public override void AppendTaskText(StringBuilder sb) + { + this.even = !this.even; + Color color = this.even ? Color.yellow : Color.red; + sb.Append(color.ToTextColor()); + sb.Append(DestroyableSingleton<TranslationController>.Instance.GetString(TaskTypes.ResetReactor)); + sb.Append(" "); + sb.Append((int)this.reactor.Countdown); + sb.AppendLine(string.Format(" ({0}/{1})[]", this.reactor.UserCount, 2)); + for (int i = 0; i < this.Arrows.Length; i++) + { + this.Arrows[i].image.color = color; + } + } +} |