diff options
Diffstat (limited to 'Client/Assembly-CSharp/ShipStatus.cs')
-rw-r--r-- | Client/Assembly-CSharp/ShipStatus.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Client/Assembly-CSharp/ShipStatus.cs b/Client/Assembly-CSharp/ShipStatus.cs index 2e9cb2f..89fd8da 100644 --- a/Client/Assembly-CSharp/ShipStatus.cs +++ b/Client/Assembly-CSharp/ShipStatus.cs @@ -197,7 +197,7 @@ public class ShipStatus : InnerNetObject Vector2 vector = Vector2.up; vector = vector.Rotate((float)(playerId - 1) * (360f / (float)numPlayer)); vector *= this.SpawnRadius; - return this.SpawnCenter.position + vector + new Vector2(0f, 0.3636f); + return (Vector2)this.SpawnCenter.position + vector + new Vector2(0f, 0.3636f); } public void StartShields() @@ -211,7 +211,7 @@ public class ShipStatus : InnerNetObject public void FireWeapon() { - if (!this.WeaponsImage.IsPlaying(null)) + if (!this.WeaponsImage.IsPlaying((string)null)) { this.WeaponsImage.Play(this.WeaponFires[this.WeaponFireIdx], 1f); this.WeaponFireIdx = (this.WeaponFireIdx + 1) % 2; @@ -230,7 +230,7 @@ public class ShipStatus : InnerNetObject public void OpenHatch() { - if (!this.Hatch.IsPlaying(null)) + if (!this.Hatch.IsPlaying((string)null)) { this.Hatch.Play(this.HatchActive, 1f); this.HatchParticles.Play(); @@ -389,7 +389,7 @@ public class ShipStatus : InnerNetObject { GameData.Instance.RecomputeTaskCounts(); } - if (AmongUsClient.Instance.AmHost) + if (AmongUsClient.Instance.AmHost) //c 只有host检查是否结束游戏,然后广播给其他玩家 { this.CheckEndCriteria(); } |