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-rw-r--r--Client/Assembly-CSharp/SkinsTab.cs83
1 files changed, 83 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/SkinsTab.cs b/Client/Assembly-CSharp/SkinsTab.cs
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+++ b/Client/Assembly-CSharp/SkinsTab.cs
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+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class SkinsTab : MonoBehaviour
+{
+ public ColorChip ColorTabPrefab;
+
+ public SpriteRenderer DemoImage;
+
+ public SpriteRenderer HatImage;
+
+ public SpriteRenderer SkinImage;
+
+ public SpriteRenderer PetImage;
+
+ public FloatRange XRange = new FloatRange(1.5f, 3f);
+
+ public float YStart = 0.8f;
+
+ public float YOffset = 0.8f;
+
+ public int NumPerRow = 4;
+
+ public Scroller scroller;
+
+ private List<ColorChip> ColorChips = new List<ColorChip>();
+
+ public void OnEnable()
+ {
+ PlayerControl.SetPlayerMaterialColors((int)PlayerControl.LocalPlayer.Data.ColorId, this.DemoImage);
+ PlayerControl.SetHatImage(SaveManager.LastHat, this.HatImage);
+ PlayerControl.SetSkinImage(SaveManager.LastSkin, this.SkinImage);
+ PlayerControl.SetPetImage(SaveManager.LastPet, (int)PlayerControl.LocalPlayer.Data.ColorId, this.PetImage);
+ SkinData[] unlockedSkins = DestroyableSingleton<HatManager>.Instance.GetUnlockedSkins();
+ for (int i = 0; i < unlockedSkins.Length; i++)
+ {
+ SkinData skin = unlockedSkins[i];
+ float x = this.XRange.Lerp((float)(i % this.NumPerRow) / ((float)this.NumPerRow - 1f));
+ float y = this.YStart - (float)(i / this.NumPerRow) * this.YOffset;
+ ColorChip colorChip = UnityEngine.Object.Instantiate<ColorChip>(this.ColorTabPrefab, this.scroller.Inner);
+ colorChip.transform.localPosition = new Vector3(x, y, -1f);
+ colorChip.Button.OnClick.AddListener(delegate()
+ {
+ this.SelectHat(skin);
+ });
+ colorChip.Inner.sprite = skin.IdleFrame;
+ this.ColorChips.Add(colorChip);
+ }
+ this.scroller.YBounds.max = -(this.YStart - (float)(unlockedSkins.Length / this.NumPerRow) * this.YOffset) - 3f;
+ }
+
+ public void OnDisable()
+ {
+ for (int i = 0; i < this.ColorChips.Count; i++)
+ {
+ UnityEngine.Object.Destroy(this.ColorChips[i].gameObject);
+ }
+ this.ColorChips.Clear();
+ }
+
+ public void Update()
+ {
+ PlayerControl.SetPlayerMaterialColors((int)PlayerControl.LocalPlayer.Data.ColorId, this.DemoImage);
+ SkinData skinById = DestroyableSingleton<HatManager>.Instance.GetSkinById(SaveManager.LastSkin);
+ for (int i = 0; i < this.ColorChips.Count; i++)
+ {
+ ColorChip colorChip = this.ColorChips[i];
+ colorChip.InUseForeground.SetActive(skinById.IdleFrame == colorChip.Inner.sprite);
+ }
+ }
+
+ private void SelectHat(SkinData skin)
+ {
+ uint idFromSkin = DestroyableSingleton<HatManager>.Instance.GetIdFromSkin(skin);
+ SaveManager.LastSkin = idFromSkin;
+ PlayerControl.SetSkinImage(SaveManager.LastSkin, this.SkinImage);
+ if (PlayerControl.LocalPlayer)
+ {
+ PlayerControl.LocalPlayer.RpcSetSkin(idFromSkin);
+ }
+ }
+}