diff options
Diffstat (limited to 'Client/Assembly-CSharp/SkinsTab.cs')
-rw-r--r-- | Client/Assembly-CSharp/SkinsTab.cs | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/SkinsTab.cs b/Client/Assembly-CSharp/SkinsTab.cs new file mode 100644 index 0000000..8eecb09 --- /dev/null +++ b/Client/Assembly-CSharp/SkinsTab.cs @@ -0,0 +1,83 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +public class SkinsTab : MonoBehaviour +{ + public ColorChip ColorTabPrefab; + + public SpriteRenderer DemoImage; + + public SpriteRenderer HatImage; + + public SpriteRenderer SkinImage; + + public SpriteRenderer PetImage; + + public FloatRange XRange = new FloatRange(1.5f, 3f); + + public float YStart = 0.8f; + + public float YOffset = 0.8f; + + public int NumPerRow = 4; + + public Scroller scroller; + + private List<ColorChip> ColorChips = new List<ColorChip>(); + + public void OnEnable() + { + PlayerControl.SetPlayerMaterialColors((int)PlayerControl.LocalPlayer.Data.ColorId, this.DemoImage); + PlayerControl.SetHatImage(SaveManager.LastHat, this.HatImage); + PlayerControl.SetSkinImage(SaveManager.LastSkin, this.SkinImage); + PlayerControl.SetPetImage(SaveManager.LastPet, (int)PlayerControl.LocalPlayer.Data.ColorId, this.PetImage); + SkinData[] unlockedSkins = DestroyableSingleton<HatManager>.Instance.GetUnlockedSkins(); + for (int i = 0; i < unlockedSkins.Length; i++) + { + SkinData skin = unlockedSkins[i]; + float x = this.XRange.Lerp((float)(i % this.NumPerRow) / ((float)this.NumPerRow - 1f)); + float y = this.YStart - (float)(i / this.NumPerRow) * this.YOffset; + ColorChip colorChip = UnityEngine.Object.Instantiate<ColorChip>(this.ColorTabPrefab, this.scroller.Inner); + colorChip.transform.localPosition = new Vector3(x, y, -1f); + colorChip.Button.OnClick.AddListener(delegate() + { + this.SelectHat(skin); + }); + colorChip.Inner.sprite = skin.IdleFrame; + this.ColorChips.Add(colorChip); + } + this.scroller.YBounds.max = -(this.YStart - (float)(unlockedSkins.Length / this.NumPerRow) * this.YOffset) - 3f; + } + + public void OnDisable() + { + for (int i = 0; i < this.ColorChips.Count; i++) + { + UnityEngine.Object.Destroy(this.ColorChips[i].gameObject); + } + this.ColorChips.Clear(); + } + + public void Update() + { + PlayerControl.SetPlayerMaterialColors((int)PlayerControl.LocalPlayer.Data.ColorId, this.DemoImage); + SkinData skinById = DestroyableSingleton<HatManager>.Instance.GetSkinById(SaveManager.LastSkin); + for (int i = 0; i < this.ColorChips.Count; i++) + { + ColorChip colorChip = this.ColorChips[i]; + colorChip.InUseForeground.SetActive(skinById.IdleFrame == colorChip.Inner.sprite); + } + } + + private void SelectHat(SkinData skin) + { + uint idFromSkin = DestroyableSingleton<HatManager>.Instance.GetIdFromSkin(skin); + SaveManager.LastSkin = idFromSkin; + PlayerControl.SetSkinImage(SaveManager.LastSkin, this.SkinImage); + if (PlayerControl.LocalPlayer) + { + PlayerControl.LocalPlayer.RpcSetSkin(idFromSkin); + } + } +} |