diff options
Diffstat (limited to 'Client/Assembly-CSharp/SwitchMinigame.cs')
-rw-r--r-- | Client/Assembly-CSharp/SwitchMinigame.cs | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/SwitchMinigame.cs b/Client/Assembly-CSharp/SwitchMinigame.cs new file mode 100644 index 0000000..4013635 --- /dev/null +++ b/Client/Assembly-CSharp/SwitchMinigame.cs @@ -0,0 +1,97 @@ +using System; +using UnityEngine; + +public class SwitchMinigame : Minigame +{ + public Color OnColor = Color.green; + + public Color OffColor = new Color(0.1f, 0.3f, 0.1f); + + private ShipStatus ship; + + public SpriteRenderer[] switches; + + public SpriteRenderer[] lights; + + public RadioWaveBehaviour top; + + public HorizontalGauge middle; + + public FlatWaveBehaviour bottom; + + public override void Begin(PlayerTask task) + { + this.ship = UnityEngine.Object.FindObjectOfType<ShipStatus>(); + SwitchSystem switchSystem = this.ship.Systems[SystemTypes.Electrical] as SwitchSystem; + for (int i = 0; i < this.switches.Length; i++) + { + byte b = (byte)(1 << i); + int num = (int)(switchSystem.ActualSwitches & b); + this.lights[i].color = ((num == (int)(switchSystem.ExpectedSwitches & b)) ? this.OnColor : this.OffColor); + this.switches[i].flipY = (num >> i == 0); + } + } + + public void FixedUpdate() + { + if (this.amClosing != Minigame.CloseState.None) + { + return; + } + int num = 0; + SwitchSystem switchSystem = this.ship.Systems[SystemTypes.Electrical] as SwitchSystem; + for (int i = 0; i < this.switches.Length; i++) + { + byte b = (byte)(1 << i); + int num2 = (int)(switchSystem.ActualSwitches & b); + if (num2 == (int)(switchSystem.ExpectedSwitches & b)) + { + num++; + this.lights[i].color = this.OnColor; + } + else + { + this.lights[i].color = this.OffColor; + } + this.switches[i].flipY = (num2 >> i == 0); + } + float num3 = (float)num / (float)this.switches.Length; + this.bottom.Center = 0.47f * num3; + this.top.NoiseLevel = 1f - num3; + this.middle.Value = switchSystem.Level + (Mathf.PerlinNoise(0f, Time.time * 51f) - 0.5f) * 0.04f; + if (num == this.switches.Length) + { + base.StartCoroutine(base.CoStartClose(0.5f)); + } + } + + public void FlipSwitch(int switchIdx) + { + if (this.amClosing != Minigame.CloseState.None) + { + return; + } + int num = 0; + SwitchSystem switchSystem = this.ship.Systems[SystemTypes.Electrical] as SwitchSystem; + for (int i = 0; i < this.switches.Length; i++) + { + byte b = (byte)(1 << i); + if ((switchSystem.ActualSwitches & b) == (switchSystem.ExpectedSwitches & b)) + { + num++; + } + } + if (num == this.switches.Length) + { + return; + } + ShipStatus.Instance.RpcRepairSystem(SystemTypes.Electrical, (int)((byte)switchIdx)); + try + { + ((SabotageTask)this.MyTask).MarkContributed(); + } + catch + { + } + } +} |