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-rw-r--r--Client/Assembly-CSharp/VirtualJoystick.cs59
1 files changed, 59 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/VirtualJoystick.cs b/Client/Assembly-CSharp/VirtualJoystick.cs
new file mode 100644
index 0000000..25aaa72
--- /dev/null
+++ b/Client/Assembly-CSharp/VirtualJoystick.cs
@@ -0,0 +1,59 @@
+using System;
+using UnityEngine;
+
+public class VirtualJoystick : MonoBehaviour, IVirtualJoystick
+{
+ public Vector2 Delta { get; private set; }
+
+ public float InnerRadius = 0.64f;
+
+ public float OuterRadius = 1.28f;
+
+ public CircleCollider2D Outer;
+
+ public SpriteRenderer Inner;
+
+ private Controller myController = new Controller();
+
+ protected virtual void FixedUpdate()
+ {
+ this.myController.Update();
+ DragState dragState = this.myController.CheckDrag(this.Outer, false);
+ if (dragState - DragState.TouchStart <= 1)
+ {
+ float maxLength = this.OuterRadius - this.InnerRadius;
+ Vector2 vector = this.myController.DragPosition - base.transform.position;
+ float magnitude = vector.magnitude;
+ Vector2 a = new Vector2(Mathf.Sqrt(Mathf.Abs(vector.x)) * Mathf.Sign(vector.x), Mathf.Sqrt(Mathf.Abs(vector.y)) * Mathf.Sign(vector.y));
+ this.Delta = Vector2.ClampMagnitude(a / this.OuterRadius, 1f);
+ this.Inner.transform.localPosition = Vector3.ClampMagnitude(vector, maxLength) + Vector3.back;
+ return;
+ }
+ if (dragState != DragState.Released)
+ {
+ return;
+ }
+ this.Delta = Vector2.zero;
+ this.Inner.transform.localPosition = Vector3.back;
+ }
+
+ public virtual void UpdateJoystick(FingerBehaviour finger, Vector2 velocity, bool syncFinger)
+ {
+ Vector3 vector = this.Inner.transform.localPosition;
+ Vector3 vector2 = velocity.normalized * this.InnerRadius;
+ vector2.z = vector.z;
+ if (syncFinger)
+ {
+ vector = Vector3.Lerp(vector, vector2, Time.fixedDeltaTime * 5f);
+ this.Inner.transform.localPosition = vector;
+ vector = this.Inner.transform.position;
+ vector.z = -26f;
+ finger.transform.position = vector;
+ return;
+ }
+ if (this.Inner.gameObject != finger.gameObject)
+ {
+ this.Inner.transform.localPosition = vector2;
+ }
+ }
+}