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+using System;
+using System.Net;
+using System.Threading.Tasks;
+using Impostor.Api.Net.Messages;
+using Serilog;
+
+namespace Impostor.Hazel
+{
+ /// <summary>
+ /// Base class for all connections.
+ /// </summary>
+ /// <remarks>
+ /// <para>
+ /// Connection is the base class for all connections that Hazel can make. It provides common functionality and a
+ /// standard interface to allow connections to be swapped easily.
+ /// </para>
+ /// <para>
+ /// Any class inheriting from Connection should provide the 3 standard guarantees that Hazel provides:
+ /// <list type="bullet">
+ /// <item>
+ /// <description>Thread Safe</description>
+ /// </item>
+ /// <item>
+ /// <description>Connection Orientated</description>
+ /// </item>
+ /// <item>
+ /// <description>Packet/Message Based</description>
+ /// </item>
+ /// </list>
+ /// </para>
+ /// </remarks>
+ /// <threadsafety static="true" instance="true"/>
+ public abstract class Connection : IDisposable
+ {
+ private static readonly ILogger Logger = Log.ForContext<Connection>();
+
+ /// <summary>
+ /// Called when a message has been received.
+ /// </summary>
+ /// <remarks>
+ /// <para>
+ /// DataReceived is invoked everytime a message is received from the end point of this connection, the message
+ /// that was received can be found in the <see cref="DataReceivedEventArgs"/> alongside other information from the
+ /// event.
+ /// </para>
+ /// <include file="DocInclude/common.xml" path="docs/item[@name='Event_Thread_Safety_Warning']/*" />
+ /// </remarks>
+ /// <example>
+ /// <code language="C#" source="DocInclude/TcpClientExample.cs"/>
+ /// </example>
+ public Func<DataReceivedEventArgs, ValueTask> DataReceived;
+
+ public int TestLagMs = -1;
+ public int TestDropRate = 0;
+ protected int testDropCount = 0;
+
+ /// <summary>
+ /// Called when the end point disconnects or an error occurs.
+ /// </summary>
+ /// <remarks>
+ /// <para>
+ /// Disconnected is invoked when the connection is closed due to an exception occuring or because the remote
+ /// end point disconnected. If it was invoked due to an exception occuring then the exception is available
+ /// in the <see cref="DisconnectedEventArgs"/> passed with the event.
+ /// </para>
+ /// <include file="DocInclude/common.xml" path="docs/item[@name='Event_Thread_Safety_Warning']/*" />
+ /// </remarks>
+ /// <example>
+ /// <code language="C#" source="DocInclude/TcpClientExample.cs"/>
+ /// </example>
+ public Func<DisconnectedEventArgs, ValueTask> Disconnected;
+
+ /// <summary>
+ /// The remote end point of this Connection.
+ /// </summary>
+ /// <remarks>
+ /// This is the end point that this connection is connected to (i.e. the other device). This returns an abstract
+ /// <see cref="ConnectionEndPoint"/> which can then be cast to an appropriate end point depending on the
+ /// connection type.
+ /// </remarks>
+ public IPEndPoint EndPoint { get; protected set; }
+
+ public IPMode IPMode { get; protected set; }
+
+ /// <summary>
+ /// The traffic statistics about this Connection.
+ /// </summary>
+ /// <remarks>
+ /// Contains statistics about the number of messages and bytes sent and received by this connection.
+ /// </remarks>
+ public ConnectionStatistics Statistics { get; protected set; }
+
+ /// <summary>
+ /// The state of this connection.
+ /// </summary>
+ /// <remarks>
+ /// All implementers should be aware that when this is set to ConnectionState.Connected it will
+ /// release all threads that are blocked on <see cref="WaitOnConnect"/>.
+ /// </remarks>
+ public ConnectionState State
+ {
+ get
+ {
+ return this._state;
+ }
+
+ protected set
+ {
+ this._state = value;
+ this.SetState(value);
+ }
+ }
+
+ protected ConnectionState _state;
+ protected virtual void SetState(ConnectionState state) { }
+
+ /// <summary>
+ /// Constructor that initializes the ConnecitonStatistics object.
+ /// </summary>
+ /// <remarks>
+ /// This constructor initialises <see cref="Statistics"/> with empty statistics and sets <see cref="State"/> to
+ /// <see cref="ConnectionState.NotConnected"/>.
+ /// </remarks>
+ protected Connection()
+ {
+ this.Statistics = new ConnectionStatistics();
+ this.State = ConnectionState.NotConnected;
+ }
+
+ /// <summary>
+ /// Sends a number of bytes to the end point of the connection using the specified <see cref="MessageType"/>.
+ /// </summary>
+ /// <param name="msg">The message to send.</param>
+ /// <remarks>
+ /// <include file="DocInclude/common.xml" path="docs/item[@name='Connection_SendBytes_General']/*" />
+ /// <para>
+ /// The messageType parameter is only a request to use those options and the actual method used to send the
+ /// data is up to the implementation. There are circumstances where this parameter may be ignored but in
+ /// general any implementer should aim to always follow the user's request.
+ /// </para>
+ /// </remarks>
+ public abstract ValueTask SendAsync(IMessageWriter msg);
+
+ /// <summary>
+ /// Sends a number of bytes to the end point of the connection using the specified <see cref="MessageType"/>.
+ /// </summary>
+ /// <param name="bytes">The bytes of the message to send.</param>
+ /// <param name="messageType">The option specifying how the message should be sent.</param>
+ /// <remarks>
+ /// <include file="DocInclude/common.xml" path="docs/item[@name='Connection_SendBytes_General']/*" />
+ /// <para>
+ /// The messageType parameter is only a request to use those options and the actual method used to send the
+ /// data is up to the implementation. There are circumstances where this parameter may be ignored but in
+ /// general any implementer should aim to always follow the user's request.
+ /// </para>
+ /// </remarks>
+ public abstract ValueTask SendBytes(byte[] bytes, MessageType messageType = MessageType.Unreliable);
+
+ /// <summary>
+ /// Connects the connection to a server and begins listening.
+ /// This method does not block.
+ /// </summary>
+ /// <param name="bytes">The bytes of data to send in the handshake.</param>
+ public abstract ValueTask ConnectAsync(byte[] bytes = null);
+
+ /// <summary>
+ /// Invokes the DataReceived event.
+ /// </summary>
+ /// <param name="msg">The bytes received.</param>
+ /// <param name="messageType">The <see cref="MessageType"/> the message was received with.</param>
+ /// <remarks>
+ /// Invokes the <see cref="DataReceived"/> event on this connection to alert subscribers a new message has been
+ /// received. The bytes and the send option that the message was sent with should be passed in to give to the
+ /// subscribers.
+ /// </remarks>
+ protected async ValueTask InvokeDataReceived(IMessageReader msg, MessageType messageType)
+ {
+ // Make a copy to avoid race condition between null check and invocation
+ var handler = DataReceived;
+ if (handler != null)
+ {
+ try
+ {
+ await handler(new DataReceivedEventArgs(this, msg, messageType));
+ }
+ catch (Exception e)
+ {
+ Logger.Error(e, "Invoking data received failed");
+ await Disconnect("Invoking data received failed");
+ }
+ }
+ }
+
+ /// <summary>
+ /// Invokes the Disconnected event.
+ /// </summary>
+ /// <param name="e">The exception, if any, that occurred to cause this.</param>
+ /// <param name="reader">Extra disconnect data</param>
+ /// <remarks>
+ /// Invokes the <see cref="Disconnected"/> event to alert subscribres this connection has been disconnected either
+ /// by the end point or because an error occurred. If an error occurred the error should be passed in in order to
+ /// pass to the subscribers, otherwise null can be passed in.
+ /// </remarks>
+ protected async ValueTask InvokeDisconnected(string e, IMessageReader reader)
+ {
+ // Make a copy to avoid race condition between null check and invocation
+ var handler = Disconnected;
+ if (handler != null)
+ {
+ try
+ {
+ await handler(new DisconnectedEventArgs(e, reader));
+ }
+ catch (Exception ex)
+ {
+ Logger.Error(ex, "Error in InvokeDisconnected");
+ }
+ }
+ }
+
+ /// <summary>
+ /// For times when you want to force the disconnect handler to fire as well as close it.
+ /// If you only want to close it, just use Dispose.
+ /// </summary>
+ public abstract ValueTask Disconnect(string reason, MessageWriter writer = null);
+
+ /// <summary>
+ /// Disposes of this NetworkConnection.
+ /// </summary>
+ public void Dispose()
+ {
+ Dispose(true);
+ GC.SuppressFinalize(this);
+ }
+
+ /// <summary>
+ /// Disposes of this NetworkConnection.
+ /// </summary>
+ /// <param name="disposing">Are we currently disposing?</param>
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ this.DataReceived = null;
+ this.Disconnected = null;
+ }
+ }
+ }
+}