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-rw-r--r--Impostor-dev/src/Impostor.Server/Net/Client.cs338
1 files changed, 338 insertions, 0 deletions
diff --git a/Impostor-dev/src/Impostor.Server/Net/Client.cs b/Impostor-dev/src/Impostor.Server/Net/Client.cs
new file mode 100644
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+++ b/Impostor-dev/src/Impostor.Server/Net/Client.cs
@@ -0,0 +1,338 @@
+using System;
+using System.Threading.Tasks;
+using Impostor.Api;
+using Impostor.Api.Games;
+using Impostor.Api.Innersloth;
+using Impostor.Api.Net;
+using Impostor.Api.Net.Messages;
+using Impostor.Api.Net.Messages.C2S;
+using Impostor.Api.Net.Messages.S2C;
+using Impostor.Hazel;
+using Impostor.Server.Config;
+using Impostor.Server.Net.Manager;
+using Microsoft.Extensions.Logging;
+using Microsoft.Extensions.Options;
+
+namespace Impostor.Server.Net
+{
+ internal class Client : ClientBase
+ {
+ private readonly ILogger<Client> _logger;
+ private readonly AntiCheatConfig _antiCheatConfig;
+ private readonly ClientManager _clientManager;
+ private readonly GameManager _gameManager;
+
+ public Client(ILogger<Client> logger, IOptions<AntiCheatConfig> antiCheatOptions, ClientManager clientManager, GameManager gameManager, string name, IHazelConnection connection)
+ : base(name, connection)
+ {
+ _logger = logger;
+ _antiCheatConfig = antiCheatOptions.Value;
+ _clientManager = clientManager;
+ _gameManager = gameManager;
+ }
+
+ public override async ValueTask HandleMessageAsync(IMessageReader reader, MessageType messageType)
+ {
+ var flag = reader.Tag;
+
+ _logger.LogTrace("[{0}] Server got {1}.", Id, flag);
+
+ switch (flag)
+ {
+ case MessageFlags.HostGame:
+ {
+ // Read game settings.
+ var gameInfo = Message00HostGameC2S.Deserialize(reader);
+
+ // Create game.
+ var game = await _gameManager.CreateAsync(gameInfo);
+
+ // Code in the packet below will be used in JoinGame.
+ using (var writer = MessageWriter.Get(MessageType.Reliable))
+ {
+ Message00HostGameS2C.Serialize(writer, game.Code);
+ await Connection.SendAsync(writer);
+ }
+
+ break;
+ }
+
+ case MessageFlags.JoinGame:
+ {
+ Message01JoinGameC2S.Deserialize(
+ reader,
+ out var gameCode,
+ out _);
+
+ var game = _gameManager.Find(gameCode);
+ if (game == null)
+ {
+ await DisconnectAsync(DisconnectReason.GameMissing);
+ return;
+ }
+
+ var result = await game.AddClientAsync(this);
+
+ switch (result.Error)
+ {
+ case GameJoinError.None:
+ break;
+ case GameJoinError.InvalidClient:
+ await DisconnectAsync(DisconnectReason.Custom, "Client is in an invalid state.");
+ break;
+ case GameJoinError.Banned:
+ await DisconnectAsync(DisconnectReason.Banned);
+ break;
+ case GameJoinError.GameFull:
+ await DisconnectAsync(DisconnectReason.GameFull);
+ break;
+ case GameJoinError.InvalidLimbo:
+ await DisconnectAsync(DisconnectReason.Custom, "Invalid limbo state while joining.");
+ break;
+ case GameJoinError.GameStarted:
+ await DisconnectAsync(DisconnectReason.GameStarted);
+ break;
+ case GameJoinError.GameDestroyed:
+ await DisconnectAsync(DisconnectReason.Custom, DisconnectMessages.Destroyed);
+ break;
+ case GameJoinError.Custom:
+ await DisconnectAsync(DisconnectReason.Custom, result.Message);
+ break;
+ default:
+ await DisconnectAsync(DisconnectReason.Custom, "Unknown error.");
+ break;
+ }
+
+ break;
+ }
+
+ case MessageFlags.StartGame:
+ {
+ if (!IsPacketAllowed(reader, true))
+ {
+ return;
+ }
+
+ await Player.Game.HandleStartGame(reader);
+ break;
+ }
+
+ // No idea how this flag is triggered.
+ case MessageFlags.RemoveGame:
+ break;
+
+ case MessageFlags.RemovePlayer:
+ {
+ if (!IsPacketAllowed(reader, true))
+ {
+ return;
+ }
+
+ Message04RemovePlayerC2S.Deserialize(
+ reader,
+ out var playerId,
+ out var reason);
+
+ await Player.Game.HandleRemovePlayer(playerId, (DisconnectReason)reason);
+ break;
+ }
+
+ case MessageFlags.GameData:
+ case MessageFlags.GameDataTo:
+ {
+ if (!IsPacketAllowed(reader, false))
+ {
+ return;
+ }
+
+ var toPlayer = flag == MessageFlags.GameDataTo;
+
+ // Handle packet.
+ using var readerCopy = reader.Copy();
+
+ // TODO: Return value, either a bool (to cancel) or a writer (to cancel (null) or modify/overwrite).
+ try
+ {
+ var verified = await Player.Game.HandleGameDataAsync(readerCopy, Player, toPlayer);
+ if (verified)
+ {
+ // Broadcast packet to all other players.
+ using (var writer = MessageWriter.Get(messageType))
+ {
+ if (toPlayer)
+ {
+ var target = reader.ReadPackedInt32();
+ reader.CopyTo(writer);
+ await Player.Game.SendToAsync(writer, target);
+ }
+ else
+ {
+ reader.CopyTo(writer);
+ await Player.Game.SendToAllExceptAsync(writer, Id);
+ }
+ }
+ }
+ }
+ catch (ImpostorCheatException e)
+ {
+ if (_antiCheatConfig.BanIpFromGame)
+ {
+ Player.Game.BanIp(Connection.EndPoint.Address);
+ }
+
+ await DisconnectAsync(DisconnectReason.Hacking, e.Message);
+ }
+
+ break;
+ }
+
+ case MessageFlags.EndGame:
+ {
+ if (!IsPacketAllowed(reader, true))
+ {
+ return;
+ }
+
+ Message08EndGameC2S.Deserialize(
+ reader,
+ out var gameOverReason);
+
+ await Player.Game.HandleEndGame(reader, gameOverReason);
+ break;
+ }
+
+ case MessageFlags.AlterGame:
+ {
+ if (!IsPacketAllowed(reader, true))
+ {
+ return;
+ }
+
+ Message10AlterGameC2S.Deserialize(
+ reader,
+ out var gameTag,
+ out var value);
+
+ if (gameTag != AlterGameTags.ChangePrivacy)
+ {
+ return;
+ }
+
+ await Player.Game.HandleAlterGame(reader, Player, value);
+ break;
+ }
+
+ case MessageFlags.KickPlayer:
+ {
+ if (!IsPacketAllowed(reader, true))
+ {
+ return;
+ }
+
+ Message11KickPlayerC2S.Deserialize(
+ reader,
+ out var playerId,
+ out var isBan);
+
+ await Player.Game.HandleKickPlayer(playerId, isBan);
+ break;
+ }
+
+ case MessageFlags.GetGameListV2:
+ {
+ Message16GetGameListC2S.Deserialize(reader, out var options);
+ await OnRequestGameListAsync(options);
+ break;
+ }
+
+ default:
+ _logger.LogWarning("Server received unknown flag {0}.", flag);
+ break;
+ }
+
+#if DEBUG
+ if (flag != MessageFlags.GameData &&
+ flag != MessageFlags.GameDataTo &&
+ flag != MessageFlags.EndGame &&
+ reader.Position < reader.Length)
+ {
+ _logger.LogWarning(
+ "Server did not consume all bytes from {0} ({1} < {2}).",
+ flag,
+ reader.Position,
+ reader.Length);
+ }
+#endif
+ }
+
+ public override async ValueTask HandleDisconnectAsync(string reason)
+ {
+ try
+ {
+ if (Player != null)
+ {
+ await Player.Game.HandleRemovePlayer(Id, DisconnectReason.ExitGame);
+ }
+ }
+ catch (Exception ex)
+ {
+ _logger.LogError(ex, "Exception caught in client disconnection.");
+ }
+
+ _logger.LogInformation("Client {0} disconnecting, reason: {1}", Id, reason);
+ _clientManager.Remove(this);
+ }
+
+ private bool IsPacketAllowed(IMessageReader message, bool hostOnly)
+ {
+ if (Player == null)
+ {
+ return false;
+ }
+
+ var game = Player.Game;
+
+ // GameCode must match code of the current game assigned to the player.
+ if (message.ReadInt32() != game.Code)
+ {
+ return false;
+ }
+
+ // Some packets should only be sent by the host of the game.
+ if (hostOnly)
+ {
+ if (game.HostId == Id)
+ {
+ return true;
+ }
+
+ _logger.LogWarning("[{0}] Client sent packet only allowed by the host ({1}).", Id, game.HostId);
+ return false;
+ }
+
+ return true;
+ }
+
+ /// <summary>
+ /// Triggered when the connected client requests the game listing.
+ /// </summary>
+ /// <param name="options">
+ /// All options given.
+ /// At this moment, the client can only specify the map, impostor count and chat language.
+ /// </param>
+ private ValueTask OnRequestGameListAsync(GameOptionsData options)
+ {
+ using var message = MessageWriter.Get(MessageType.Reliable);
+
+ var games = _gameManager.FindListings((MapFlags)options.MapId, options.NumImpostors, options.Keywords);
+
+ var skeldGameCount = _gameManager.GetGameCount(MapFlags.Skeld);
+ var miraHqGameCount = _gameManager.GetGameCount(MapFlags.MiraHQ);
+ var polusGameCount = _gameManager.GetGameCount(MapFlags.Polus);
+
+ Message16GetGameListS2C.Serialize(message, skeldGameCount, miraHqGameCount, polusGameCount, games);
+
+ return Connection.SendAsync(message);
+ }
+ }
+}