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Diffstat (limited to 'Impostor-dev/src/Impostor.Server/Net/State/ClientPlayer.cs')
-rw-r--r--Impostor-dev/src/Impostor.Server/Net/State/ClientPlayer.cs88
1 files changed, 88 insertions, 0 deletions
diff --git a/Impostor-dev/src/Impostor.Server/Net/State/ClientPlayer.cs b/Impostor-dev/src/Impostor.Server/Net/State/ClientPlayer.cs
new file mode 100644
index 0000000..107edbf
--- /dev/null
+++ b/Impostor-dev/src/Impostor.Server/Net/State/ClientPlayer.cs
@@ -0,0 +1,88 @@
+using System;
+using System.Threading;
+using System.Threading.Tasks;
+using Impostor.Api.Net;
+using Impostor.Api.Net.Inner;
+using Impostor.Server.Net.Inner.Objects;
+using Microsoft.Extensions.Logging;
+
+namespace Impostor.Server.Net.State
+{
+ internal partial class ClientPlayer : IClientPlayer
+ {
+ private readonly ILogger<ClientPlayer> _logger;
+ private readonly Timer _spawnTimeout;
+
+ public ClientPlayer(ILogger<ClientPlayer> logger, ClientBase client, Game game)
+ {
+ _logger = logger;
+ _spawnTimeout = new Timer(RunSpawnTimeout, null, -1, -1);
+
+ Game = game;
+ Client = client;
+ Limbo = LimboStates.PreSpawn;
+ }
+
+ public ClientBase Client { get; }
+
+ public Game Game { get; }
+
+ /// <inheritdoc />
+ public LimboStates Limbo { get; set; }
+
+ public InnerPlayerControl? Character { get; internal set; }
+
+ public bool IsHost => Game?.Host == this;
+
+ public string Scene { get; internal set; }
+
+ public void InitializeSpawnTimeout()
+ {
+ _spawnTimeout.Change(Constants.SpawnTimeout, -1);
+ }
+
+ public void DisableSpawnTimeout()
+ {
+ _spawnTimeout.Change(-1, -1);
+ }
+
+ /// <inheritdoc />
+ public bool IsOwner(IInnerNetObject netObject)
+ {
+ return Client.Id == netObject.OwnerId;
+ }
+
+ /// <inheritdoc />
+ public ValueTask KickAsync()
+ {
+ return Game.HandleKickPlayer(Client.Id, false);
+ }
+
+ /// <inheritdoc />
+ public ValueTask BanAsync()
+ {
+ return Game.HandleKickPlayer(Client.Id, true);
+ }
+
+ private async void RunSpawnTimeout(object state)
+ {
+ try
+ {
+ if (Character == null)
+ {
+ _logger.LogInformation("{0} - Player {1} spawn timed out, kicking.", Game.Code, Client.Id);
+
+ await KickAsync();
+ }
+ }
+ catch (Exception e)
+ {
+ _logger.LogError(e, "Exception caught while kicking player for spawn timeout.");
+ }
+ finally
+ {
+ await _spawnTimeout.DisposeAsync();
+ }
+ }
+ }
+}