diff options
Diffstat (limited to 'Impostor-dev/src/Impostor.Server/Net/State/Game.cs')
-rw-r--r-- | Impostor-dev/src/Impostor.Server/Net/State/Game.cs | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/Impostor-dev/src/Impostor.Server/Net/State/Game.cs b/Impostor-dev/src/Impostor.Server/Net/State/Game.cs new file mode 100644 index 0000000..1919867 --- /dev/null +++ b/Impostor-dev/src/Impostor.Server/Net/State/Game.cs @@ -0,0 +1,126 @@ +using System; +using System.Collections.Concurrent; +using System.Collections.Generic; +using System.Linq; +using System.Net; +using System.Threading.Tasks; +using Impostor.Api.Events.Managers; +using Impostor.Api.Games; +using Impostor.Api.Innersloth; +using Impostor.Api.Net; +using Impostor.Api.Net.Messages; +using Impostor.Api.Net.Messages.S2C; +using Impostor.Server.Events; +using Impostor.Server.Net.Manager; +using Microsoft.Extensions.Logging; + +namespace Impostor.Server.Net.State +{ + internal partial class Game + { + private readonly ILogger<Game> _logger; + private readonly IServiceProvider _serviceProvider; + private readonly GameManager _gameManager; + private readonly ClientManager _clientManager; + private readonly ConcurrentDictionary<int, ClientPlayer> _players; + private readonly HashSet<IPAddress> _bannedIps; + private readonly IEventManager _eventManager; + + public Game( + ILogger<Game> logger, + IServiceProvider serviceProvider, + GameManager gameManager, + IPEndPoint publicIp, + GameCode code, + GameOptionsData options, + ClientManager clientManager, + IEventManager eventManager) + { + _logger = logger; + _serviceProvider = serviceProvider; + _gameManager = gameManager; + _players = new ConcurrentDictionary<int, ClientPlayer>(); + _bannedIps = new HashSet<IPAddress>(); + + PublicIp = publicIp; + Code = code; + HostId = -1; + GameState = GameStates.NotStarted; + GameNet = new GameNet(); + Options = options; + _clientManager = clientManager; + _eventManager = eventManager; + Items = new ConcurrentDictionary<object, object>(); + } + + public IPEndPoint PublicIp { get; } + + public GameCode Code { get; } + + public bool IsPublic { get; private set; } + + public int HostId { get; private set; } + + public GameStates GameState { get; private set; } + + internal GameNet GameNet { get; } + + public GameOptionsData Options { get; } + + public IDictionary<object, object> Items { get; } + + public int PlayerCount => _players.Count; + + public ClientPlayer Host => _players[HostId]; + + public IEnumerable<IClientPlayer> Players => _players.Select(p => p.Value); + + public bool TryGetPlayer(int id, out ClientPlayer player) + { + if (_players.TryGetValue(id, out var result)) + { + player = result; + return true; + } + + player = default; + return false; + } + + public IClientPlayer GetClientPlayer(int clientId) + { + return _players.TryGetValue(clientId, out var clientPlayer) ? clientPlayer : null; + } + + internal ValueTask StartedAsync() + { + if (GameState == GameStates.Starting) + { + GameState = GameStates.Started; + + return _eventManager.CallAsync(new GameStartedEvent(this)); + } + + return default; + } + + public ValueTask EndAsync() + { + return _gameManager.RemoveAsync(Code); + } + + private ValueTask BroadcastJoinMessage(IMessageWriter message, bool clear, ClientPlayer player) + { + Message01JoinGameS2C.SerializeJoin(message, clear, Code, player.Client.Id, HostId); + + return SendToAllExceptAsync(message, player.Client.Id); + } + + private IEnumerable<IHazelConnection> GetConnections(Func<IClientPlayer, bool> filter) + { + return Players + .Where(filter) + .Select(p => p.Client.Connection); + } + } +} |