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using System;
using UnityEngine;
public class AspectSize : MonoBehaviour
{
public Sprite Background;
public SpriteRenderer Renderer;
public float PercentWidth = 0.95f;
public void OnEnable()
{
Camera main = Camera.main;
float num = main.orthographicSize * main.aspect;
float num2 = (this.Background ? this.Background : this.Renderer.sprite).bounds.size.x / 2f;
float num3 = num / num2 * this.PercentWidth;
if (num3 < 1f)
{
base.transform.localScale = new Vector3(num3, num3, num3);
}
}
public static float CalculateSize(Vector3 parentPos, Sprite sprite)
{
Camera main = Camera.main;
float num = main.orthographicSize * main.aspect + parentPos.x;
float x = sprite.bounds.size.x;
float b = num / x * 0.98f;
return Mathf.Min(1f, b);
}
}
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