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using System;
using UnityEngine;
using UnityEngine.UI;
public class ButtonBehavior : MonoBehaviour
{
public bool OnUp = true;
public bool OnDown;
public bool Repeat;
public Button.ButtonClickedEvent OnClick = new Button.ButtonClickedEvent();
private Controller myController = new Controller();
private Collider2D[] colliders;
private float downTime;
public void OnEnable()
{
this.colliders = base.GetComponents<Collider2D>();
this.myController.Reset();
}
public void Update()
{
this.myController.Update();
foreach (Collider2D coll in this.colliders)
{
switch (this.myController.CheckDrag(coll, false))
{
case DragState.TouchStart:
if (this.OnDown)
{
this.OnClick.Invoke();
}
break;
case DragState.Dragging:
if (this.Repeat)
{
this.downTime += Time.fixedDeltaTime;
if (this.downTime >= 0.3f)
{
this.downTime = 0f;
this.OnClick.Invoke();
}
}
else
{
this.downTime = 0f;
}
break;
case DragState.Released:
if (this.OnUp)
{
this.OnClick.Invoke();
}
break;
}
}
}
}
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