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using System;
using UnityEngine;
public class CrystalMinigame : Minigame
{
public CrystalBehaviour[] CrystalPieces;
public FloatRange XRange;
public FloatRange YRange;
private Controller myController = new Controller();
public override void Begin(PlayerTask task)
{
base.Begin(task);
for (int i = 0; i < this.CrystalPieces.Length; i++)
{
this.CrystalPieces[i].transform.localPosition = new Vector3(this.XRange.Next(), this.YRange.Next(), ((float)i - (float)this.CrystalPieces.Length / 2f) / 100f);
}
}
public void Update()
{
this.myController.Update();
for (int i = 0; i < this.CrystalPieces.Length; i++)
{
CrystalBehaviour crystalBehaviour = this.CrystalPieces[i];
switch (this.myController.CheckDrag(crystalBehaviour.Collider, false))
{
case DragState.TouchStart:
this.Spread(i);
break;
case DragState.Dragging:
{
Vector3 position = this.myController.DragPosition;
position.z = base.transform.position.z;
crystalBehaviour.transform.position = position;
break;
}
case DragState.Released:
this.CheckSolution();
break;
}
}
}
private void Spread(int parent)
{
for (int i = 0; i < this.CrystalPieces.Length; i++)
{
if (i < parent)
{
this.CrystalPieces[i].ParentSide = CrystalBehaviour.Parentness.Below;
}
else if (i > parent)
{
this.CrystalPieces[i].ParentSide = CrystalBehaviour.Parentness.Above;
}
else
{
this.CrystalPieces[i].ParentSide = CrystalBehaviour.Parentness.None;
}
}
}
private void CheckSolution()
{
bool flag = false;
for (int i = 0; i < this.CrystalPieces.Length; i++)
{
CrystalBehaviour crystalBehaviour = this.CrystalPieces[i];
Vector3 position = crystalBehaviour.transform.position;
if (!crystalBehaviour.Above && i - 1 > -1)
{
CrystalBehaviour crystalBehaviour2 = this.CrystalPieces[i - 1];
if (CrystalMinigame.AreTouching(crystalBehaviour2.Collider, crystalBehaviour.Collider))
{
crystalBehaviour.Above = crystalBehaviour2;
crystalBehaviour2.Below = crystalBehaviour;
crystalBehaviour.FlashUp(0f);
}
else
{
flag = true;
}
}
if (!crystalBehaviour.Below && i + 1 < this.CrystalPieces.Length)
{
CrystalBehaviour crystalBehaviour3 = this.CrystalPieces[i + 1];
if (CrystalMinigame.AreTouching(crystalBehaviour3.Collider, crystalBehaviour.Collider))
{
crystalBehaviour.Below = crystalBehaviour3;
crystalBehaviour3.Above = crystalBehaviour;
crystalBehaviour.FlashDown(0f);
}
else
{
flag = true;
}
}
}
if (!flag)
{
this.MyNormTask.Complete();
base.StartCoroutine(base.CoStartClose(0.75f));
}
}
private static bool AreTouching(BoxCollider2D a, BoxCollider2D b)
{
Vector2 a2 = a.transform.position + a.offset;
Vector2 a3 = b.transform.position + b.offset;
Vector2 vector = a2 - a.size / 2f;
Vector2 vector2 = a3 - b.size / 2f;
Vector2 vector3 = a2 + a.size / 2f;
Vector2 vector4 = a3 + b.size / 2f;
return ((vector.y < vector4.y && vector.y > vector2.y) || (vector3.y < vector4.y && vector3.y > vector2.y)) && ((vector.x < vector4.x && vector.x > vector2.x) || (vector3.x < vector4.x && vector3.x > vector2.x));
}
}
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