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using System;
using UnityEngine;
public class DeadBody : MonoBehaviour
{
public Vector2 TruePosition
{
get
{
return base.transform.position + this.myCollider.offset;
}
}
public bool Reported;
public short KillIdx;
public byte ParentId;
public Collider2D myCollider;
public void OnClick()
{
if (this.Reported)
{
return;
}
if (!PhysicsHelpers.AnythingBetween(PlayerControl.LocalPlayer.GetTruePosition(), this.TruePosition, Constants.ShipAndObjectsMask, false))
{
this.Reported = true;
GameData.PlayerInfo playerById = GameData.Instance.GetPlayerById(this.ParentId);
PlayerControl.LocalPlayer.CmdReportDeadBody(playerById);
}
}
}
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