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using System;
using UnityEngine;
public class DialogueBox : MonoBehaviour
{
public TextRenderer target;
public void Show(string dialogue)
{
this.target.Text = dialogue;
if (Minigame.Instance)
{
Minigame.Instance.Close();
Minigame.Instance.Close();
}
PlayerControl.LocalPlayer.moveable = false;
PlayerControl.LocalPlayer.NetTransform.Halt();
base.gameObject.SetActive(true);
}
public void Hide()
{
base.gameObject.SetActive(false);
PlayerControl.LocalPlayer.moveable = true;
Camera.main.GetComponent<FollowerCamera>().Locked = false;
}
}
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