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using System;
using System.Collections;
using UnityEngine;
public class DiscussBehaviour : MonoBehaviour
{
public SpriteRenderer LeftPlayer;
public SpriteRenderer RightPlayer;
public SpriteRenderer Text;
public FloatRange RotateRange = new FloatRange(-5f, 5f);
public Vector2Range TextTarget;
public AnimationCurve TextEasing;
public float Delay = 0.1f;
public float TextDuration = 0.5f;
public float HoldDuration = 2f;
private Vector3 vec;
public IEnumerator PlayAnimation()
{
this.Text.transform.localPosition = this.TextTarget.min;
yield return this.AnimateText();
yield return ShhhBehaviour.WaitWithInterrupt(this.HoldDuration);
yield break;
}
public void Update()
{
this.vec.Set(0f, 0f, this.RotateRange.Lerp(Mathf.PerlinNoise(1f, Time.time * 8f)));
this.LeftPlayer.transform.eulerAngles = this.vec;
this.vec.Set(0f, 0f, this.RotateRange.Lerp(Mathf.PerlinNoise(2f, Time.time * 8f)));
this.RightPlayer.transform.eulerAngles = this.vec;
}
private IEnumerator AnimateText()
{
for (float t = 0f; t < this.Delay; t += Time.deltaTime)
{
yield return null;
}
Vector3 vec = default(Vector3);
for (float t = 0f; t < this.TextDuration; t += Time.deltaTime)
{
float time = t / this.TextDuration;
this.UpdateText(ref vec, this.TextEasing.Evaluate(time));
yield return null;
}
this.UpdateText(ref vec, 1f);
yield break;
}
private void UpdateText(ref Vector3 vec, float p)
{
this.TextTarget.LerpUnclamped(ref vec, p, -7f);
this.Text.transform.localPosition = vec;
}
}
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