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path: root/Client/Assembly-CSharp/DoorsSystemType.cs
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using System;
using System.Linq;
using Hazel;

//c 管理场景中的门,同步门的开启状态
public class DoorsSystemType : ISystemType, IActivatable
{
	public bool IsActive
	{
		get
		{
			return this.doors.Any((AutoOpenDoor b) => !b.Open);
		}
	}

	private AutoOpenDoor[] doors; // 场景所有的门

	private uint dirtyBits;

	public void SetDoors(AutoOpenDoor[] doors)
	{
		this.doors = doors;
	}

	public bool Detoriorate(float deltaTime)
	{
		if (this.doors == null)
		{
			return false;
		}
		for (int i = 0; i < this.doors.Length; i++)
		{
			if (this.doors[i].DoUpdate(deltaTime))
			{
				this.dirtyBits |= 1U << i;
			}
		}
		return this.dirtyBits > 0U;
	}

	public void RepairDamage(PlayerControl player, byte amount)
	{
	}

    //c 同步场景中所有门的开启状态

	public void Serialize(MessageWriter writer, bool initialState)
	{
		if (initialState)
		{
			for (int i = 0; i < this.doors.Length; i++)
			{
				this.doors[i].Serialize(writer);
			}
			return;
		}
		writer.WritePacked(this.dirtyBits);
		for (int j = 0; j < this.doors.Length; j++)
		{
			if ((this.dirtyBits & 1U << j) != 0U)
			{
				this.doors[j].Serialize(writer);
			}
		}
		this.dirtyBits = 0U;
	}

	public void Deserialize(MessageReader reader, bool initialState)
	{
		if (initialState)
		{
			for (int i = 0; i < this.doors.Length; i++)
			{
				this.doors[i].Deserialize(reader);
			}
			return;
		}
		uint num = reader.ReadPackedUInt32();
		for (int j = 0; j < this.doors.Length; j++)
		{
			if ((num & 1U << j) != 0U)
			{
				this.doors[j].Deserialize(reader);
			}
		}
	}

	public void SetDoor(AutoOpenDoor door, bool open)
	{
		door.SetDoorway(open);
		this.dirtyBits |= 1U << this.doors.IndexOf(door);
	}

	public void CloseDoorsOfType(SystemTypes room)
	{
		for (int i = 0; i < this.doors.Length; i++)
		{
			AutoOpenDoor autoOpenDoor = this.doors[i];
			if (autoOpenDoor.Room == room)
			{
				autoOpenDoor.SetDoorway(false);
				this.dirtyBits |= 1U << i;
			}
		}
	}

	public float GetTimer(SystemTypes room)
	{
		for (int i = 0; i < this.doors.Length; i++)
		{
			AutoOpenDoor autoOpenDoor = this.doors[i];
			if (autoOpenDoor.Room == room)
			{
				return autoOpenDoor.CooldownTimer;
			}
		}
		return 0f;
	}
}