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using System;
using System.Collections;
using UnityEngine;
public class EnterCodeMinigame : Minigame
{
public TextRenderer NumberText;
public TextRenderer TargetText;
public int number;
public string numString = string.Empty;
private bool animating;
public SpriteRenderer AcceptButton;
private bool done;
private int targetNumber;
public void EnterDigit(int i)
{
if (this.animating)
{
return;
}
if (this.done)
{
return;
}
if (this.NumberText.Text.Length >= 5)
{
base.StartCoroutine(this.BlinkAccept());
return;
}
this.numString += i;
this.number = this.number * 10 + i;
this.NumberText.Text = this.numString;
}
public void ClearDigits()
{
if (this.animating)
{
return;
}
this.number = 0;
this.numString = string.Empty;
this.NumberText.Text = string.Empty;
}
public void AcceptDigits()
{
if (this.animating)
{
return;
}
base.StartCoroutine(this.Animate());
}
public override void Begin(PlayerTask task)
{
base.Begin(task);
this.targetNumber = BitConverter.ToInt32(this.MyNormTask.Data, 0);
this.NumberText.Text = string.Empty;
this.TargetText.Text = this.targetNumber.ToString("D5");
}
private IEnumerator BlinkAccept()
{
int num;
for (int i = 0; i < 5; i = num)
{
this.AcceptButton.color = Color.gray;
yield return null;
yield return null;
this.AcceptButton.color = Color.white;
yield return null;
yield return null;
num = i + 1;
}
yield break;
}
private IEnumerator Animate()
{
this.animating = true;
WaitForSeconds wait = new WaitForSeconds(0.1f);
yield return wait;
this.NumberText.Text = string.Empty;
yield return wait;
if (this.targetNumber == this.number)
{
this.done = true;
this.NumberText.Text = "OK";
yield return wait;
this.NumberText.Text = string.Empty;
yield return wait;
this.NumberText.Text = "OK";
yield return wait;
this.NumberText.Text = string.Empty;
yield return base.CoStartClose(0.5f);
}
else
{
this.NumberText.Text = "Bad";
yield return wait;
this.NumberText.Text = string.Empty;
yield return wait;
this.NumberText.Text = "Bad";
yield return wait;
this.numString = string.Empty;
this.number = 0;
this.NumberText.Text = this.numString;
}
this.animating = false;
yield break;
}
}
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